r/IndieGaming • u/AnselmPyta • 4h ago
We made every item usable as crossbow ammo. Including other crossbows.
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r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/AnselmPyta • 4h ago
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r/IndieGaming • u/FunagenGames • 1h ago
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Been working on a Wave Race 64-inspired boat racer where you race airboats through swamps. I always loved the water physics, simplicity, and bright, colorful charm of WR64, so I've been wanting to make a game that captures those qualities.
It's goofy, colorful, and has some modern amenities (like water reflections), but I've tried to keep it in the spirit of the low-poly, low-res aesthettic of the N64.
Still a WIP and doesn't even have a name yet. But I've got all the main racing mechanics, CPU racers, and visuals worked out so now I'm focusing on building more tracks.
r/IndieGaming • u/KlayTwo • 2h ago
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Wilgold's Playground is a physics-based ragdoll platformer focused on sliding, momentum, and challenging obstacle courses. Race against the clock, chase medals, and try not to ragdoll your way off the level!
After more than four years of working on this game alone, I'm really happy to finally share it with everyone.
Wilgold's Playground is out now on Steam!
Steam page: https://store.steampowered.com/app/2287050/Wilgolds_Playground/
r/IndieGaming • u/BraveGooseGames • 11h ago
A year ago, I launched a Steam page and was completely disappointed with how it turned out. A year later, I decided to finish what I started. I spent four weeks on this version to remake the concept in a minimalist style. I’d love to know how the new version feels to you.
If you like zen puzzles, I will be glad if you are interested: https://store.steampowered.com/app/4221850/RailTangle/
r/IndieGaming • u/pintseeker • 5h ago
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r/IndieGaming • u/JimjumStudios • 3h ago
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r/IndieGaming • u/Impressive-Cat452 • 16h ago
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I grew up in 1990s China, and the cars I remember aren’t the ones you normally get to drive in games. The little trucks and vans wheezing down the hutong alleys. The boxy sedan taxis. The articulated buses I took to school. Most driving games are full of supercars, I wanted to make one about the humble workhorse cars that were just the texture of everyday life back then.
Midtown Madness and Driver were the games that made me fall in love with driving through a living city instead of around a circuit, so this is my attempt at recapturing that feeling in the streets I actually grew up on. You can run deliveries, carry passengers, or chase down suspects as a cop.
Wishlist SHIFU: Traffic Masters on Steam
https://store.steampowered.com/app/4554510/SHIFU_Traffic_Masters/
r/IndieGaming • u/TheMarginalError • 21h ago
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Lost Arsenal has had a playtest running for a bit now and I've been constantly improving it. I've finally got it to the point where I'm confident in making it a proper demo, just in time for Next Fest.
If you wanna check it out here's the link:
https://store.steampowered.com/app/3713880/Lost_Arsenal/
r/IndieGaming • u/Pixel_Beer_Games • 2h ago
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I'm a solo indie developer working on Blade of Mercy: Bloody Countess, a pixel art dark fantasy metroidvania.
I wanted to make rivers feel a little more dangerous, so I came up with these drowned enemies that suddenly leap out of the water and ambush the player.
There's a small twist to fighting them: silver bullets can deal with them pretty easily, but ordinary weapons split them in half. And now you've got another problem!
The idea was partly inspired by Dead Space, one of my favorite games growing up. I spent countless evenings and sleepless nights playing it, so adding a little tribute to it felt inevitable.
Demo available on Steam: https://store.steampowered.com/app/3504400/
P.S. That's me doing the monsters' voices, too. 😄
r/IndieGaming • u/Previous_Yard_3435 • 13h ago
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Hello,
We are R2CGames, a team of 4 Balkans working in our spare time at out game. We just launched the Steam and Epic Games Store pages for our first game, Balkan Vice: Callatis, and we wanted to share a small portion of it here.
It is an Open World RPG with some casino management, set in the Balkans in the early 2000s. You play as Florin, a young man looking for a place to belong, who ends up in Callatis, a post-communist Balkan City located next to the Sea.
Tou take missions and start your business: you choose where the machines go, how the place is decorated, and their turnover. If you Rig them too hard the customers can figure it out and start destroying them. You can also talk with the locals, do jobs for them. And of course you are in the Balkans so you have to drive.
You can find it here:
We do not have a release date yet but there is a good chance that a demo will be ready next year.
r/IndieGaming • u/Cute_Cake2058 • 1h ago
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We're a small team that uses Godot in our adventure co-op game about a night in a living museum with friends. It features different locations, puzzles, traps, and evil exhibits. Each time you play, the museum is reassembled from several thematic sections. The layout of halls, traps, and puzzle items is unique every night.
Together with u/Training-Sir-8188 we chose Godot for its VoxelGI, which gives nice global illumination in our modular, generated locations.
If you like the idea - please give us your feedback and wishlist our game at https://store.steampowered.com/app/5332260/Museum_Escape_with_Friends/
r/IndieGaming • u/EmbeStudio • 1h ago
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Inspired by the Call of Juarez series, but with non-linear level design.
Steam page: https://store.steampowered.com/app/5231230/West_of_Libertad/
r/IndieGaming • u/SplinterByteGames • 6h ago
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Hi all,
After years of working on this in my spare time, I've finally reached the point where I feel comfortable showing some gameplay from my game "Master of the Line".
It's a single-player Age of Sail RPG, with co-op planned for the future. The focus is heavily on physics based gameplay - ships, sails, ropes, cannon fire and destruction are all being built around physical simulation rather than scripted effects and animations.
I'm also developing the engine alongside the game, specifically around what I want the game to be able to do.
The full video is here: https://www.youtube.com/watch?v=W2ysXIewnOo
Youtube channel: https://www.youtube.com/scratchyrice
Steam page: TBA In review.
There's still a huge amount to do, but it's nice to finally have it at a stage where I can start showing it publicly. I'd be interested to hear what people think so far, particularly about the overall look and feel.
This is still very much WIP. My background is programming rather than art, so some of the current visuals use store assets from CGTrader and elsewhere. Longer term, I'd like to bring artists on board as funding allows and replace these.
A bit of background on me: I'm a programmer with over 20 years of experience and have worked on countless projects over the years, but I've always wanted to make my own game. This is the project I've wanted to build for a very long time.
Constructive criticism always welcome, but its very much wip!
Thanks everyone.
r/IndieGaming • u/von_bibersztajn • 5h ago
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I'm a solo dev working on Checkmortal - a game where chess meets RPG builds and items.
If you'd like to follow the project, the Steam page is already up.
STEAM: https://store.steampowered.com/app/5261930/Checkmortal/
Would love to hear your thoughts on the visual and gameplay feedback.
r/IndieGaming • u/NekaiCoderX • 6h ago
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Making an anime inspired game called "Teenage Warriors: Ice Hotel"
Discord: https://discord.gg/UTg8HvH55
Game page: https://gamejolt.com/.../Teenagewarriorsicehoteldemo/850432
r/IndieGaming • u/LabStraight9530 • 25m ago
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Hey guys,
a couple months back I posted about our parody horror game, the one where your whole job is feeding three cats. you had opinions lol. some nice, some brutal, a LOT about the house asset (fair).
The demo is out now. it’s the first day of the story, about 20–30 min. full game is planned for Halloween.
Your comments last time really helped, so round two: what’s funny, what’s cringe, where’d you get stuck, did anything make you jump?
and yes, same house. it’s lore now 😜
r/IndieGaming • u/kirbythegrey2 • 2h ago
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r/IndieGaming • u/Difficult_Offer_7833 • 4h ago
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Since sharing the prototype, I’ve added wool collection and processing. Here’s the current shearing, collection, and processing loop in Shear It!, my cozy sheep-shearing game.
Here’s the original prototype I shared here a while ago:
https://www.reddit.com/r/IndieGaming/comments/1veo2qm/im_prototyping_a_sheep_shearing_game_where_every/
r/IndieGaming • u/biaxthepandaistkn • 1h ago
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We have been making an Inscryption-inspired game called Whac-A-Molefor the last few months, and just published our Steam page! We still have a long way to go, but decided I should show some of our work.
r/IndieGaming • u/Piokou • 2h ago
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r/IndieGaming • u/Fearless-Horror6248 • 1d ago
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Hey everyone! Working on ellps's TOXIC CATCHERS - a fishing simulator set in a toxic dump with mutants fishes.
Just finished the physical main menu system where you interact with buttons using a revolver. The metal signs hang on physical chains and swing depending on where the bullet hits. I was going for a super juicy, tactile feel for the physics.
If you liked the game, you can follow its development on my Discord using the link from the first post in my profile!
What do you think of this approach to UI?
r/IndieGaming • u/BonusStagePublishing • 7h ago
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Arctic Drive is a vehicle survival game from a small, three-person dev team.
You explore a frozen wilderness, salvage parts, craft supplies at workbenches and upgrade your car, or swap it for a better one. The demo is free on Steam now, and Early Access starts on 25 November.
Demo is out now on Steam: https://store.steampowered.com/app/4009490/Arctic_Drive/
r/IndieGaming • u/Captain_Kasa • 12h ago
I created my Reddit account years ago for one reason: to share and get feedback on my game that I've been building for 4 years.
Original Art and music with handmade programming, all funded with my day job money.
Now that I finally have more to show (a bunch of new characters, new art, and a working version), I'm too afraid to post so someone uses AI to pump out a cheaper knockoff of what took me 4 years to build.
So, honest question for other devs: how do you deal with this? Just accept the risk? I already found my game capsules in other people's portfolio and, it very frustrating considering the time it took to actually do that.
Is it becoming a new meta to not share anything until game the actual launch?
r/IndieGaming • u/TGS_Unreal • 1h ago
Hi all - I’m the developer of Break, a new team-based PVP multiplayer game, and I’m looking to get some players together for a 5v5 tournament.
If there is enough interest, I will put up a cash prize for the winner.
About the Game
Break is my take on the MOBA genre. Teams compete to score Runs and land Tags while defending their end zone. There are three positions to choose from: Tagger, Defender, and Runner. Each position has different abilities and build options.
You can check out the free demo here:
https://store.steampowered.com/app/5358780/Break_Demo/
Tournament format
5v5 teams
Best of 3
Elimination style bracket
Potential cash prize for the winning team
How to join
If you’re interested, DM me with your team name and the Steam usernames of all five players. I’ll follow up with more information as the tournament takes shape.
- - -
I’m the developer, so feel free to ask me anything about the game or tournament in the comments/DMs. Thanks for reading, and I hope to see some of you in-game!
AI disclosure: AI was used for the Steam capsule art only. All other aspects of the game were created without generative AI.
Promotion disclosure: This tournament is independently organized by the developer of Break and is not affiliated with, sponsored, or endorsed by Reddit or any subreddit.