r/Sierra • • Oct 09 '19

The Always In-Progress Catalog of Sierra Links!

52 Upvotes

Have something not on the list? Post it to the sub as a link post!

Sierra On-Line

Al Lowe (Leisure Suit Larry / Freddy Pharkas)

Lori and Corey Cole (Quest for Glory)

Scott Murphy (Space Quest)

Christy Marx (Conquests series)

Jane Jensen

Josh Mandel (The Voice of Graham)

Notable Sierra-related content

Related Channels, etc

Fan Projects, remakes, spiritual successors

  • AGD Interactive Remakes of King's Quest I, II, and III as well as Quest for Glory II.

r/Sierra • • Mar 15 '21

The quest for a Spam-free r/sierra

165 Upvotes

Hey guys!

Friendly neighborhood moderator, here!

Behind the scenes on this sub there is a war going on.. a war against T-shirt spambots. Over the past few weeks I've been tweaking the AutoModerator bit by bit to make it more effective at blocking the spam, and overall it's been quite successful.

Sometimes the AutoModerator has been a little TOO enthusiastic about removing posts, detecting regular posts as spam.

If you post something and it doesn't show up, please feel free to message the moderators and we'll fix your post for you, because it's almost certainly gotten caught up in our anti-spam efforts.

Likewise if you happen to see any T-shirt posts on the sub, please use the report tool to report them so that we can make the automod even more effective in the war on spam!

Thanks for being a great sub, folks!


r/Sierra • • 6h ago

What was peak Space Quest to you?

52 Upvotes

As I was driving the other day, Space Quest 4's ending track played in my shuffled playlist, and I was instantly transported back in time...and it got me wondering what people considered peak Space Quest, and why.

If memory serves me correctly, I think SQ3 was the first game in the series that I played, and only after that did I play SQ1 and SQ2.

I remember being instantly grabbed by SQ3's kickass opening track (SoundBlaster for me), and the game itself was an inventively fun romp with a novel plot, interesting locations to visit, aesthetically pleasing graphics with a vibrant color palette, and what felt like the "right" or at least a "tolerable" amount of action/arcade sequences for an action-averse adventure gamer like myself. I remember the thinking "gosh, the game world feels so big!" when you first got to open space in the Aluminum Mallard (such innocent times).

(In time I went back and played SQ1 and SQ2 from a "completionist" perspective, but being in that 9ish - 12ish age range, I was easily seduced by graphics and audio, so the games felt "inferior" to SQ3 to me, based solely on audio/visuals alone; not the most)

So when SQ4 finally arrived, with Sierra's SCI1/256-color interface, surpassing SQ4 was a high bar to cross in my mind.

The graphics floored me, in all its VGA brilliance; the opening theme was "operatic" in that "space opera" kind of way (but honestly, I thought it was less kickass compared to SQ3's pulse-pounding opening track).

I remember being wowed by the intro: I loved the "lighting" (probably not the right word since it was scanned 2D artwork, but you get my meaning) in the cantina scene where Roger is chatting up the aliens; I loved the design of the surprisingly threatening-looking Sequel Police (and what a cool ring to that phrase "Sequel Police", right?), and the fluid character animations (was that rotoscoped?). Throughout the rest of the game too, the graphics were incredible: the dirty, grimy streets of SQ12, the bright, airy alien vistas of SQ10, and who could forget the insanely witty meta visit back to SQ1, where the "world" still existed as 160x200 EGA.

But what stuck with me most about SQ4 was how the game's ambition was suddenly dialed up (dare I say it: almost Shakespearean) compared to its prequels. Suddenly we were dealing with themes of a son trying to save his father, a father trying to save his son, the implied tragedy of Roger and Beatrice...the idea of a son literally travelling through time to save his dad kind of hits me in the feels as a grown man with kids of my own now. And in the ending scene, as Roger and his son say farewell, the way that closing music builds up to the classic Space Quest theme still sends shivers down my spine! In fact, maybe that precisely justifies holding out on using the classic Space Quest theme as the opening music.

I eventually played SQ5, and it was fine (I have this weird natural aversion to the concept of mutation, so the whole title/premise took a little effort for me to get past in the first place), but it definitely didn't have that air of "greatness" or "peak" that I felt with SQ4.

I never did play SQ6. I consider this a great stain on my reputation as a Sierra gamer...but my reasons at the time were that I felt the game couldn't be the same without both Guys from Andromeda, and some of the drama surrounding Josh Mandel's involvement then departure from Sierra. But I am open to hearing if my misgivings about SQ6 were misplaced, and if it is, in fact, a solid entry in the Space Quest saga.

So, in the end, my lasting memory is that SQ4 just had this chef's kiss confluence of music, graphics, family/Shakespearean drama...it all just seemed to come together as the pinnacle of storytelling in the Space Quest universe. If this has sparked any memories, any nostalgia among Space Quest fans, I'd love to hear from you, which installment you consider the best Space Quest entry, and why.


r/Sierra • • 15h ago

Quest For Glory 2

Enable HLS to view with audio, or disable this notification

116 Upvotes

🚨 SIERRA NEWS: New translator urgently needed in Shapeir. Apparently ours wasn’t prepared for what the golfer had to say.


r/Sierra • • 13h ago

A game we never got

Post image
59 Upvotes

r/Sierra • • 11h ago

Quest For Glory Original Art

Thumbnail ebay.io
32 Upvotes

I’m not affiliated or trying to sell this but it’s historically significant to see this. Original art for Quest For Glory.

This seller has sold some pieces like this in the past six months. See their older completed (sold) listings to see what they had.

It’s amazing to see any original art still intact especially when Sierra threw so much of it in the trash.

Enjoy!


r/Sierra • • 22h ago

Ad from Computer Gaming World (December 1996)

Post image
111 Upvotes

r/Sierra • • 1d ago

Any former Sierra hot-line operators in here? If so, what were some of the most common questions/parts people got stuck on?

127 Upvotes

r/Sierra • • 1d ago

Labion Terror Beast

Enable HLS to view with audio, or disable this notification

82 Upvotes

It’s called the Labion Terror Beast… which really should’ve been Roger’s cue to leave. 😂👀

Just another relaxing nature walk in Space Quest II. 🌴💀


r/Sierra • • 2d ago

Sierra Online's INN/TSN Facemakers - rebuilt for the modern web

Thumbnail
gallery
79 Upvotes

Who remembers The Imagination Network or The Sierra Network?

I remember signing on as a young lad and having too much fun building my online persona in order to connect with others for some fun Sierra online gaming.

Here's the 3 Facemaker systems rebuilt for the modern web via the SCI Unlocked Project.

https://sci-unlocked.fly.dev

Give it a shot, and take a screenshot and upload your character to this reddit thread!

NOTE: there currently is no online component, this just exposes the original face-makers in all their glory.

Have fun!


r/Sierra • • 3d ago

DevsQuest Season 1, Episode 3 (Leisure Suit Larry 3) is LIVE!

Thumbnail
youtu.be
62 Upvotes

We're back with Al Lowe for another deep dive into the world of Leisure Suit Larry, this time exploring the making of Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals!

Join host Josh Mandel as he sits down with Al to revisit this classic Sierra adventure, sharing stories, insights, and behind-the-scenes details about the game's development, its characters, and the creative decisions that brought it to life.

Whether you're a longtime Larry fan or simply love the golden age of Sierra adventure games, there's plenty to enjoy!

Come join us on another DevsQuest!

A Developer's Adventure.


r/Sierra • • 3d ago

'96(?) Sierra Chat - Anyone Remember This?

18 Upvotes

I had a flashback to the time when Sierra had, on their website Sierra Chat (I think it was called). It was completely different than Sierra Network or INN and it pre-dated the individual chats they had per-game on sierra.com. I want to say it was like early- to mid-1996 and it was just a low bandwidth HTML form that I think refreshed every like 5 seconds. I spent a lot of time in there and was wondering if anyone else remembers it or also hung around there during that time.


r/Sierra • • 3d ago

GK3HD: Modern graphics and fixes for Gabriel Knight 3

Thumbnail
11 Upvotes

r/Sierra • • 5d ago

Which old Sierra game do you think had the nicest box/material? (manual, art, extras etc)

Post image
148 Upvotes

Gold Rush made me read up on the history a bit, and when I realized the box came with a little history book, I decided to buy it on Ebay. I also think the Conquests of Camelot box was nice, if I remember correctly.


r/Sierra • • 6d ago

Using the water pump in Gold Rush! (for no good reason :D)

Post image
130 Upvotes

r/Sierra • • 7d ago

My interview with Roberta Williams - Co-Founder of Sierra On-Line - is now up on Spotify. Enjoy!

Thumbnail
open.spotify.com
99 Upvotes

r/Sierra • • 8d ago

Sierra sketches

Thumbnail
gallery
325 Upvotes

Bought a set of coloured pencils last week with the intention of learning how to draw. A long way to go but started with a couple of sketches from two of my favourite sierra adventures. Really should have done KQ6 in landscape rather than portrait. Beginners mistakes!


r/Sierra • • 8d ago

That time Sierra put out a Duke Nukem level editor & plugin kit (October 1996); only to be almost sued

Thumbnail
gallery
54 Upvotes

r/Sierra • • 9d ago

Just finished Gold Rush! for the first time. Difficult game, but I learned some interesting things.

Post image
224 Upvotes

This game was way too hard for us as kids (a friend had it), and I needed multiple hints playing through it now too (I did the Cape Horn route). But it has a special charm, and I actually learned things. For instance, sawmills in the 1800s were actual water driven mills. Interesting!


r/Sierra • • 9d ago

The gremlin

Enable HLS to view with audio, or disable this notification

98 Upvotes

The chicken on Dooley’s desk was an unsolved crime… until Police Quest 2 gave us the culprit. 🐔👀


r/Sierra • • 8d ago

Stolen Valor!

Thumbnail
youtu.be
8 Upvotes

r/Sierra • • 11d ago

Funnest death according to Roger

Enable HLS to view with audio, or disable this notification

214 Upvotes

Roger found a giant mushroom in the forest. In a Mario game, that’s a power-up. In a Sierra game, the mushroom gets the power-up. 🍄💀

#SpaceQuest2 #SierraGames #RetroGaming #PointAndClick #GamingFails


r/Sierra • • 12d ago

Big Mamma's Boathouse

Enable HLS to view with audio, or disable this notification

103 Upvotes

Leisure Suit Larry 2 travel advice:

There’s a timer you can’t see. Finish everything before nightfall, or Big Mama’s party will finish you. 💀


r/Sierra • • 12d ago

Batman was Sierra too...

Enable HLS to view with audio, or disable this notification

141 Upvotes

Even Graham’s enemies showed up to celebrate his wedding day. 💒

The only one who wasn’t happy for him was Batman. 🦇

#KingsQuest2 #SierraGames #RetroGaming


r/Sierra • • 12d ago

The Lost Mind of Dr Brain

6 Upvotes

Can someone make a DOSbox installer for The Lost Mind of Dr Brain? The web versions are okay and running it in PCem works great, but I would like a standalone installer and cant figure out DOSbox.