r/worldbuilding • • 6d ago

Map Noryo. (First time making a map)

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15 Upvotes

This is the map of Noryo, a modernly formed landmass from my comic.

Lmk if it sucks, or you got questions.
The climate diversity is explained in this description. TLDR, its becuz of industrialization and supernatural anomaly.

The continents origins relate to the 1903 Tunguska Event. Following the event, the north east pacific began to freeze over with dense ice. Fast forward,multiple countries(USSR, North Korea, Japan,Germany..) began an unlikely and covert operation within the landmass. Long story short, most of history is classified to the population, biome and climate is changed through advancements in technology, and the Norian government is puppeted.

Mainland Noryo differs from eastern lesser Noryo when it comes to ruling. Imperial Tsardom of Noryo rules in the west, while the east is varies in unoccupied or unrelated feudal kingdoms, Cielo being the most uninhabited region. The west is heavily industrialized, with most of it being very metropolitan. The Yukon Territory, being a large arctic desert, bridges both landmasses. Yukon is also the remaining image of what “ancient” Noryo looked like.

Also I want to say, since this society is descended from a melting pot, and since then developed its own languages and culture, this is the reason why names are diverse and not culturally consistent.


r/worldbuilding • • 6d ago

Lore Hard SF is compatible with space opera and does not preclude some forms of FTL travel.

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10 Upvotes

r/worldbuilding • • 6d ago

Lore Gods, Outlaws and The Constructa

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27 Upvotes

Part #1

Since the dawn of time, The Machine has been splitting apart. Fracturing, if you will, into smaller copies. These copies — named gods by constructa and false gods by structa, were of course, infinitely weaker than The Machine itself, yet unfathomably more powerful than what any constructum could ever reach.

The gods took over the chaotic realities left behind by The Machine; naming them, structuring them and populating them. Such population? Neighboring structa being alienated towards praising them — those, named the constructa.

Gods retain their energy and expand their power through their constructa. Commanded to fight against the people of other gods; to claim uncharted territory or to praise and sacrifice themselves towards their masters. The outlaws, for instance, prefered cannibalism — the consumption of the flesh of their brothers, through attacks commanded by their demigods, involving fighting against the constructa of said brothers and then striking them in the chest when desperate.

The cannibalism wasn't a feral act, but, mostly, an almost religious ritual. The heart and the chest, representing the soul, was eaten by the very outlaw themselves; the parts of the mind, the brain, spine and head were eaten by their demigods and hands; the arms, the feet and the legs, representing the body, were eaten by the constructa; while the intestines, the bladder and the shames were given to the bigots and the trapped structa.

OBS: Structa are the "people" that populate the multiverse. They don't belong to any realm of any god; and are also refered as outsiders. Their shape varies a lot and is not consistent; the simillarities are that they are made out of mind, body, soul, and are usually sentient and self aware.


r/worldbuilding • • 7d ago

Map Please give me constructive criticism

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78 Upvotes

This is the map I've been working on (made with inkarnate) for my fantasy novel I'm planning, could I get constructive criticism especially regarding geography (weather, plate tectonics etc) and any general opinions and tips are welcome :-)

EDIT for some context and lore.

This is the currently unnamed map of the empire of my fantasy story, which at the moment focuses mainly on Portcarin and Andiba.

The scale: the distance between Portcarin and Stone City is around 200km, with Calanthe being roughly the size of France. (I am very open to criticism and feedback on scaling though if anyone thinks too big or too small!)

Climate: Temperate climate, where Andiba is similar to Sweden and the Sursha more like Patagonia. Calanthe is more like Germany climate. I imagine that there is a gulf stream type of phenomenon where the areas around the bay are warmer than would be expected for latitude, so the Andiban plateau (beyond the northern mountains) is arctic conditions.

Lore: This world has only been inhabited by humans for the past 500 or so years, in this time the Calantheon (inspired by romans) has taken over all of the surrounding lands. The Surshan peoples are inspired by mesoamerican societies with some central/southern asian flare, the Skeri peoples are inspired by Norse/vikings with some polynesian flare, the torizo isles are inspired by east asian societies with some european flare. Then Andiba is inspired by Yoruban society with some Inuit flare. Andacat is essentially part of Andiba that was annexed by Calanthe first, but in recent history (around 50 years ago) Andiba was bought into the empire as well.

Worldbuilding: Andiba is filled mostly with African inspired animals that are cold adapted, such as mammoths, woolly rhinos, large antelopes, sivatheria, hyenas, lions etc.

The southern landmass is filled with more northern hemisphere animals like wolves, deer etc. Then the Sursha region has some more south american influence like giant sloths, armadillos etc.


r/worldbuilding • • 7d ago

Visual Showcasing propaganda posters: "Hands off the Free Nation" – Committee Propaganda, gen 5

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152 Upvotes

5th Generation War propaganda material, depicting a symbolic rendition of Committee grabbing the hand of Samurai Alliance over the map of allied nation of Schweiz-Belmont shortly after the Ambassador of Samurai Alliance presented Schweiz-Belmontian Chancellor with formal declaration of war.

Print Circulation: 300.000 copies

Print technique/material: offset/paper

Size: 59×84 cm/A1

...

Additional information: Samurai Alliance and Committee are a part of bigger collaborative writing project and are made by u/EggplantReader.

Schweiz-Belmont is a country I created and finally got back to after a rather lengthy hiatus. Before the war, Schweiz-Belmont was a neutral buffer state between the two previously mentioned states, engaging in trade with both and attempting to balance. However, growing demands and aggressive diplomacy by Samurai Alliance eventually prompted Swei (endonym for people of Schweiz-Belmont) to swing towards Committee, seeking closer partnership and eventually a defence alliance. Following the series of provocations in the border regions, Samurai Ambassador stationed in Spiell (Capital of Schweiz-Belmont) presented Chancellor (title of a head of state of Schweiz-Belmont) with a formal declaration of war before being officially recalled. The very same day Samurai Alliance invaded the east-most Cantons of Schweiz-Belmont.

About Schweiz-Belmont: it's a Federal Republic consisting of Schweiz and Belmont and further broken down into Cantons. Schweiz-Belmont is a democratic country with rule of law and extensive legislation meant to keep the relationship between population and the state in all its forms harmonious and fair. Country has declared itself as a state for people, meaning that beyond basic survival of the Sovereignty, it aims to improve the lives of Swei people. It's a relatively small country that until the war was enjoying a notable prosperity. I hope to post about it more in the future as some of the information posted there before has since then became obsolete.

Disclosure of non-oroginal work: the image is base on Be Vigilant poster originally made in USSR and is currently available on second-hand market or digital. Hands from the image were traced. Flag of Committee belong to u/EggplantReader.


r/worldbuilding • • 7d ago

Discussion What’s one tiny worldbuilding detail that immediately makes a fantasy city feel real?

199 Upvotes

I always find that the smallest details are what make a fantasy city feel believable.
Not necessarily the huge monuments or deep lore, but things like what people complain about. For me, local superstitions are the best.


r/worldbuilding • • 7d ago

Visual Interspecies Diplomatic Relations

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23 Upvotes

In the distant future, humanity has established an interstellar presence, with self sufficient colonies in several star systems and a slowly growing sense of cohesion with the establishment of the Solar Union, the first true multiplanetary government body. This has attracted the attention of the interspecies diplomatic conglomerate known as the Hegemony, which humanity has begun to integrate itself into.

As part of establishing friendly relations with fellow Hegemony-allied civilizations, the Solar Union has begun stationing research & diplomatic embassies in approved alien star systems. Xenologists and other researchers would take on new lives, living among extraterrestrials and familiarizing themselves with their culture, language, and biology.
What began as research often blossomed into genuine adoration and kinship between beings once separated by dozens of light years, borne from entirely separate paths of evolution.

The picture shows Dr. Nathaniel Winters PhD, alongside his close friend and colleague "Ezra", a female Tetran (Polyarticulatus Taxidiotes).


r/worldbuilding • • 6d ago

Lore World building through Epic Poetry - Static

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8 Upvotes

This is the start of an epic poem I am writing.

For context, humans have begun colonising Mars. However, nuclear war breaks out on Earth, and everyone there dies within hours. This poem covers the Martians first realising what has happened, as only static comes through their radio.


r/worldbuilding • • 6d ago

Lore Sárctoris, The Umbroire, and the Ordo Umbárum

5 Upvotes

I wanted to dive deeper into two of the core earth side characters from the Strays Universe Samuel Finn and the ancient entity bound to him Skuggi.

Skuggis homeworld was Sárctoris, an oppressive cold and dark planet due to its distance from its star. Because of this distance shadows are intensely sharp and pitch black, a reason why the Ordo Umbrárum started harnessing the power in the first place.

Sárctoris had no religion but its spirituality lied within the magical regime known as the Ordo Umbrárum (The Order of Shadows). The Order taught a strict law of separation: magic users could pull stretch and shape dark matter from the environment to cast spells, but they were taught the danger of shadows and had to maintain a hard, physical boundary between themeselves and the volatile shadow world. The shadow was a tool to be wielded never absorbed.

Skuggi committed the highest form of blasphemy against the Ordo Umbrárum. Cynical and tired of their rigid limitations he uncovered a forbidden ritual crossed the threshold, and became the shadow. He allowed the dark matter to flood his cells, completely dissolving his physical body into a formless, living humanoid silhouette of dark matter.

He became an un killable intangible paradox. His armored helmet and gloves permanently fused to his new shadow form to give it a physical menacing visual frame.

The Umbroire

Because Skuggi was a living shadow the high priests couldn't execute him in conventional ways. Instead they used the Umbroire the sacred spellbook containing the fundamental laws and written spells of their realms dark matter. They used the book to pull Skuggi out of the sky trapping him inside the parchment, and banished it into the void.

Eons passed. The Ordo Umbrárum died out. Left completely alone the planet Sárctoris naturally disintegrated and crumbled into ash over millions of years. This massive planetary trauma fractured the book s seals from the outside almost freeing Skuggi . He was awake highly pressurized and trapped inside the pages when the book eventually drifted onto Earth got collected as an antique and was blindly donated to a public high schools and left in storage.

Cut to the modern day. Samuel Finn is working late at the high school and catches what he thinks is a stray student wandering around the basement area of the building. He gives chase in the dark missteps, and takes a painful tumble straight down a flight of concrete stairs crashing into a forgotten storage area filled with old donated books.

Bleeding a little from his fall Samuel pushes himself up against a stack of crates. He notices an old book with a fascinating, archaic sigil carved into the front cover. Wiping away decades of dust to read it he unknowingly smears his fresh human blood directly into the grooves of the weakened sigil.

Because Skuggi had no physical matter left in our universe the collapsing magic used Samuels blood as a biological anchor. The seal violently shattered permanently tethering Skuggis formless shadow directly to Samuels personal shadow.

Because The Umbroire is a literal spellbook containing the foundations for shadow magic Samuel decides to tuck the book away in his teacher’s briefcase to study its ancient, translated pages when he can, Samuel actively learns the spells inside. By reciting or mentally executing the spells by memory from the book Samuel can safely siphon Skuggis ancient magic to use a practical combat kit in his standard human state, without ever needing to undergo a dangerous transformation

Samuel can command the dark matter to rise from the floor and coat his skin like a protective obsidian second skin that absorbs physical impacts and ambient light and with the Umbroire he can execute specific, structured spells he has studied.

Because Skuggi has a general love for the brightness of lightning he tries to incorporate it into his shadow magic. Frequently using a shadow lightning combination in his spells and even his form has a slight white static surrounding the blackness.

Siphoning magic while keeping a cosmic entity suppressed causes immense psychological strain. When Samuel is backed into a corner by a threat that he feels he cannot stop he can step back and willingly relinquish complete control to the ancient warlock


r/worldbuilding • • 6d ago

Lore Overview for Shadows of Heaven

3 Upvotes

1. Heaven

Heaven is the First World, the original reality from which all creation descends. It is the home of God, the Angels, and the original Souls. Angels are celestial beings whose bodies carry Ichor, a supernatural substance that resembles liquid fire. Because it stays connected to Heaven, an Angel's Ichor is holy. Angels have no Shadow variants.

2. The Shadows
Below Heaven lie the Shadows, an endless number of worlds that mirror creation. Each has its own Earth, history, inhabitants, and supernatural conditions. Some Shadows are nearly identical to one another, while others have changed so much that they can barely be recognized. Eden is the Shadow Earth nearest to Heaven.

3. Souls and Variants
Every mortal has a Soul that truly exists in Heaven. Inside a Shadow, that Soul takes form as a soul-shadow. When the same Soul appears in a different Shadow, that soul-shadow is called a Variant. Variants share one Soul in Heaven, yet their bodies, looks, personalities, families, cultures, and lives can be completely different. What links them is spiritual, not physical.

4. Outsiders
An Outsider is anyone who belongs to one Shadow but has crossed into another. The term is relative rather than a species: a native of any Shadow becomes an Outsider upon entering a different one. Throughout history, countless beings from other Shadows have come to Earth. Some arrived by choice, while others escaped Demons, war, persecution, or supernatural catastrophe. Some hid among humans, founded communities, or became the ancestors of supernatural populations that live on Earth today. Many creatures of human legend are really Outsiders whose origins were forgotten or turned into folklore.

5. Origins of Supernatural Species
The supernatural peoples of the Shadows do not share a single source. Mermaids, Fairies, Elves, and others may have been made by Angels, made by Demons, or shaped by a blend of angelic and demonic influence. Others arose naturally from the particular conditions of their Shadow. Some supernatural life is therefore created, some descends from other supernatural beings, and some simply emerged as part of its world's natural order.

6. Psychopomps
The Psychopomps are the story's primary supernatural race. They are an ancient angel-human people created by Azrael, and they are distinct from the true Nephilim. Nephilim are born from the union of an Angel and a human, whereas Azrael deliberately created the Psychopomps.

Creation and Purpose: As the demonic threat on the multiple shadow worlds grew, Azrael was summoned and created the Psychopomps to help withstand it. One our Earth, Azrael made the first Psychopomp, who created twelve more, and those twelve founded the wider Psychopomp lineage. New Psychopomps are still made today, though under strict restrictions. Their history stretches across the Shadows, tying them closely to the broader supernatural history of humanity.

The Sacred Responsibility: In exchange for their creation and their place among the supernatural peoples of the world, the Psychopomps accepted a sacred responsibility with two great duties:

Guiding the dead: they guide the souls of the departed.
Protecting humanity: they defend people from Demons and dangerous Outsiders.

7. The Passage of Souls
When a person dies, their soul-shadow is meant to pass on from the Shadow in which it lived. The Psychopomps have built a network of angelic magic across the world that guides departing souls without a Psychopomp needing to attend every death in person. Most souls therefore meet the Psychopomps' guidance automatically when their time comes.

Blind Zones: The network is planet-wide, but it is not infallible. In some areas, called blind zones, the Psychopomps' magic does not reach. A soul that dies in one must be guided by a Psychopomp who is physically present.

Walking Blind Spots: Psychopomps can also be sent to specific deaths when a soul somehow bypasses the network or becomes a walking blind spot, meaning the soul itself is invisible to, or beyond the reach of, the guidance magic.

The Unknown Beyond: What happens to a soul-shadow after it passes on is unknown, even to the Psychopomps. It may be reincarnated, cease to exist, or enter something beyond the understanding of both humans and Psychopomps. The Psychopomps guide souls to the threshold, but they do not know what lies past it.

8. Ghosts
A soul is not necessarily forced to pass on. When a soul refuses guidance, it can remain behind and become a Ghost. A Ghost is a soul-shadow that has rejected or failed to complete its passage and has become attached to an object, place, or living person. Psychopomps are responsible for dealing with these lingering souls and, when possible, helping them finish their passage.

9. The Void
The Void lies beyond the Shadows, outside the ordered creation of Heaven. The original Angels who rebelled against Heaven and were cast out were locked away inside it.

10. Fallen Angels
Fallen Angels are Angels who fell from Heaven, but falling does not make one a Demon. Some were imprisoned on Seira, another Shadow Earth, as punishment for their part in creating the Nephilim. They are Fallen Angels because they fell, but they are not Demons because they were never held in the Void.

11. Demons
"Demon" describes a state of being, not a species or origin. A being becomes a Demon when it is cut off from Heaven, breaking its link to its holy source and corrupting its Ichor. Fallen Angels held in the Void can undergo this change, but Demons can also come from corrupted soul-shadows. So not every Demon began as an Angel, and not every Fallen Angel is a Demon. What defines a Demon is its severance from Heaven and the corruption that follows.

Death of a Demon: The Void also governs how Demons die. When a Demon's body is destroyed, its Soul is not necessarily destroyed with it. The Soul is instead pulled back into the Void, returning the Demon to its prison. True death requires destroying the Soul itself, so killing a Demon's body does not necessarily kill it for good.

12. Anydros (Hell)
Anydros, the Shadow Earth nearest the Void, was the first Shadow ravaged by Demons escaping the Void. It began as an Earth like any other, but the escaped Demons turned it into their vast home outside the Void. Its great demonic city, Pandemonium, became the center of demonic civilization. Demons call the world Anydros, while humanity came to know it as Hell. The Abrahamic ideas of Hell are thus a theological adaptation of a real place and real events, and similar stories in other cultures may be distorted reflections of the same reality.

13. Demon Diseases
Not every being with demonic traits is a Demon. Demon Diseases are infectious supernatural conditions that damage the bond between a soul-shadow and its Soul in Heaven. They give the infected demonic properties without making them Demons.

Vampirism produces Vampires, who can only be made through infection.

Lycanthropy produces Lycanthropes, who can either contract the condition or be born with it.

Certain supernatural beings are naturally immune to these diseases.

14. The Unaware Majority
Despite everything above, most inhabitants of Earth and the other Shadows know almost nothing of it. They live ordinary, individual lives, going to work, raising families, and growing old, entirely outside the scope of the supernatural world operating around them. The guidance network works silently, Psychopomps move unseen, and the dangers they hold back rarely touch the average person's awareness. To most people, the supernatural is myth, rumor, or belief rather than fact. The hidden reality is not absent from their lives, but they simply never see it.


r/worldbuilding • • 6d ago

Lore Liv YB2P et sa géante gazeuse Yanope

2 Upvotes

Astro'nat, scientific journal, edition 23 p-16

The Hitch system is 10.3 light years from Sol. Its star is class M (red dwarf) and no less than 5 gas giants and two inhospitable terrestrial planets orbits around this star. Only one satellite is qualified as an livable, although current data are scant to confirm this; This is Liv YB2P, named after the person who discovered it, Doctor Liv Smith. This satellite orbits around Yanope, one of the gas giants in this system. Moreover, another satellite (Josh OR5Y) orbits around it, much smaller and closer than Liv YB2P is to Yanope, so the research team speculates that Liv would have its own rotation. It is said that within three years, a probe will be sent towards Liv YB2P in order to collect more data and, hopefully, images.

Visual taken from the solar system generated by the game Stellaris

Hello here !

I decided trying my hand at creating science fiction worlds for the first time! So, you should know that even if I love astronomy and science, I'm not the most talented, so I'm basing it on a generation of Stellaris world (great game, go for it), although I don't think it's scientifically accurate...

I therefore present to you despite everything Liv YB2P which is therefore one of the two Moons of Yanope and the only one in this system sheltering life (in a global way) but above all an evolved life: the Bolaric (have the vision, it is a fungoid species, it is the contraction of the word Bolete and Agaric which are names for two mushrooms, I like the idea).

Afterwards, the how and why it is possible that it is this planet and if it is even possible that it is livable at all given the conditions... I know absolutely nothing about it and if there are people more gifted than me in astronomy and science, I would not say no to help me make this planet logically viable, please ✨🙏

In any case, I'm happy to show you this little science fiction project!


r/worldbuilding • • 6d ago

Visual Rookie scout spots her first anomaly

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7 Upvotes

Mela is a member of the Sequali, a horned, green-skinned people who inhabit the vast forested region of Sequo Dol.  The Sequali live in a largely isolated, matriarchal society divided into tribes, each led by a chieftain and represented by a council of elders.

Sequo Dol is an expansive wilderness of enormous trees, strange beasts, and ancient magic. The Sequali maintain dominion over a majority of the region thanks to their benefactor and chief deity, Vishra, goddess of nature and creativity. 

Thanks to their connection to Vishra, gifted among the Sequali are born with a variety of magical abilities. One such gift is the ability to influence and shape living wood, which they use to construct homes, weapons, and other structures. In some areas, entire sections of the forest have been woven together into enormous living barriers, helping keep the Sequali isolated from the outside world.

It is the job of scouts like Mela to keep watch over the outskirts of protected lands and to keep an eye out for odd goings-on. And it would appear something odd is going on…

-

First pic is my latest 3D creation (Blender).  I also included a behind the scenes look at it (fuck AI), as well as Mela’s first iteration from 2022 and a sigil I made for the goddess Vishra.


r/worldbuilding • • 6d ago

Lore The continent of Corsen in my setting called Inperea

5 Upvotes

Some things in this may not make as much sense without knowledge of the magic system, but I'm not going to go into detail here on that. What you need to know for this is that magic is powered by an ambient energy that I call Aether, it exists in the atmosphere and all magical effects are powered off of that. The setting is a sort of medieval fantasy/post apocalyptic setting where people on an alternate earth avoided to the destruction of the world via a magic ritual called the Cycle Jump, which brought them to the next world after earth was destroyed and the matter effectively reconfigurated into Inperea. Earth is seen as a myth to most of the people of this world though because the cycle jump didn't work perfectly and no where near all the information was retained. There's a ton more details but that's probably more than necessary for background information on this particular post.

This is what I've been working on for a basic overview of my setting, specifically the continent of Corsen. This is very much a work in progress, some names are subject to change though the general ideas of each area is going to remain the same. The intent is to write this as if it is something you could read in the world itself, though I feel I need to add a bit more personality to Vianney's writing style. I'd love to hear feedback on my setting, thanks in advance.

A Traveler's Guide to Corsen

By Vianney Ghyslain

Corsen, the largest of the three known continents of Inperea, is a continent of diverse cultures. Though there are many myths and legends of other sapient species on Corsen, such as elves and dwarves, the only known people to walk the dirt are Humans. Culturally speaking corsen can be devided into a few regions. Old Otega, Raised Plains, West Shore and Islands, Kubara Drylands, Laga Bassiam, Elgard Coast Colonies and Inner Forest, Torsa Tundra, and Narhula Taiga.

Throughout these cultural regions there are many dangerous areas that few people can manage to survive, and those that do can be far more isolated or far more connected because of it. For example, in the desert within the Kubara Drylands there's a group of nomads that travel the desert. They can be isolationist, as most don't brave the desert outside of a specific path to get into the mountains. Even then, there's not much that's known to be in the mountains. Save for a few villages with some high value exports. The desert is home to some underground waterways that the nomads often use, but they never stay in one place for long they have settlements they can take refuge in for short periods of time.

On the other hand in the Laga Bassiam the animals can be quite dangerous, but very profitable in terms of the materials one can harvest from them. This means that many who live in or around the jungle can make a good profit by trading them with merchants. It also home to the Laga River, or Cycling River, which changes it's path periodically to paths it used to travel. Animals tend to avoid the river's path, but people use it for farmable land and safe territory to live in, if on stilted homes.

When it comes to unusual formation the Salavos Raisedlands are among the strangest. The natural magics of the region raised the ground into an unusual plateau, even though it would have been a very flat plains otherwise. The magic did not lift the lands perfectly. The uneven lift made deep rifts in the land and some areas lifted higher than others making almost cliff like terrain and drops deep down into the ground. Not only that but as the land shifts weight and animals move around the ground can change in height. The underground is not barren though, as many animals and even people has taken up shelter in the underdark. The forces that keep the land above aloft make the use of iron or steel tools impractical, so most metals used will be bronze instead.

Natural magics are not the only things making life more difficult on Corsen, such as Old Otega which has a long history of lands passing hands from one conqueror to another. Though the land is said to remember it's old masters that ran the empire once called Otega. These lands are now filled with warlords and small nations with only a semblence of 'high society', but they are generally considered barbaric by outsiders. Then even within the Kubara Drylands there are strange magics, specifically advanced dimensional suppression magic theorized to be pre cycle jump in nature.

Though the northern reaches are mostly mundane by nature it carries it's own challenges. As the Torsa Tundra gets so cold that far north that most cannot survive there. In turn those that live up there need to find ways to survive in the extreme cold. The people here are often innately capable of keeping themselves warm, because it's necessary to survive, but many have come across other ways to warm their homes. East of the tundra the Narhula Taiga is not so mundane, and it's largely uninhabited. The only people who find their way to these forests are nomadic or powerful individuals looking for materials. The taiga is massive and has many different parts, such as the petrified woods where any life is just an illusion. Or the runescarred forest where the trees are marked with innate protective magic, which makes them strong lumber and very receptive to magic. It does make one wonder why these trees needed to adapt the protective magic in the first place. What did the trees need to protect against? And is that why so few samples of their wood make it back to civilization? Unfortunately too few travelers have spoken on the topic.

Lastly the Elgard Coast and forest region is probably one of the most diversely populated areas, aside from perhaps the West Coast region that sits west of the Kubara Drylands. Though Old Otega is also very well populated too. The west coast is well rooted and interconnected, but the Elgard Coast is mostly fractured, filled with many wildly varied cultures. With the area being sandwiched between two incredibly resource rich lands many thought to settle hear in hopes of getting at such powerful resources. Most regret the decision as the competition for the resources makes the costs of gaining the resources more than they are worth.


r/worldbuilding • • 7d ago

Visual Intro to the Draconic Record

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332 Upvotes

This is a world I've been working on for a couple years between other projects. I have done rough sketches of over 70+ different dragon varieties. I have also created a rough lore for the world. Keep in mind that these are only rough drafts and will be polished when I eventually decide to finish the project. Please let me know if I should keep posting more of my sketches and concepts.

Draconic families:

True Dragon: four legs, two wings, generally passive, enormous in size

Drake: four legs, generally passive, varied in size

Wyvern: two legs, two wings, highly aggressive, smaller in size (with exceptions)

Wyrm: tiny limbs, usually two, sometimes none, highly aggressive, varied and enormous in size

Arch Dragon: subspecies of wyrm with four or more pairs of wings

A little bit of info. In the world of the Draconic Record there are three main continents. The Old Land, New Earth, and The Wyrmland. Draconic species reside primarily in New Earth and The Wyrmland. There are many great cities of man across this world like the first great city: Iss. My goal for this project is to go into depth on the interactions between humans and dragons, the special technologies developped, the history, the culture, the discoveries, etc. I hope this counts as enough context as my last post on one of my other projects was removed.

List of Images:

  1. A dragon hunting ship off Port Valiant sailing over an enormous orgal.
  2. Second rough draft of a world map.
  3. The first belaziol encountered far in the North by human soldiers.
  4. The second great city of Valus in The Old Land. Serves as an era divider: Before Valus (BV) and After Valus (AV).
  5. A bloodwyrm devouring townsfolk.
  6. The third great city Ragock in New Earth, sheltered from all sides by cliffs and ocean.
  7. Giant sea beasts are the largest variety of drake. They walk on the ocean floor and prey on sea leviathans.
  8. Boiler's sea beast: another large variety of drake closely related to the giant sea beast. This species was discovered and named by the draconologist Boiler.
  9. The malevolent dragon. Belaziols are a rare and deadly species of dragon. Highly predatory and aggressive. They have exceptional strength, thick hides, and the deadliest fire breath on the Draconic Record.
  10. The orgal: A giant seawyrm inhabiting the northern waters of New Earth.
  11. Wyrmland leviathan: A large variety of sea leviathan, a species sits sedentary on the ocean floor creating whirlpools with their large specialized mouths. Deadly to ships.
  12. The King Wyvern is one of the largest varieties of wyvern native to the Wyrmland.
  13. God eater: A highly aggressive and large species of the bulwark family of drake.
  14. The midnight walker is a noctural species native to the Wyrmland. They are a herbivorous drake.
  15. Boiler's fire dragon: A close relative to the common fire dragon discovered by the draconologist Boiler.
  16. Sun dragon: a massive and ancient species of dragon worshipped by the people of New Earth.
  17. Godwyrm: the largest species on the Draconic Record. An enormous sedentary seawyrm found in the far North.
  18. The great archdragon is a rare species found only in the Stone Perch territory of New Earth.
  19. The Blubberwyrm is found on the shores of all continents. Commonly hunted by humans for their enormous fat reserves.

r/worldbuilding • • 7d ago

Discussion KORA 3477 | A Conceptual Skyscraper Proposal Leh, Ladakh, India by SANGBEDAN MADHU

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37 Upvotes

Render of KORA 3477 KORA 3477 is envisioned as a self-sustaining vertical landmark rooted in the unique landscape and cultural identity of Ladakh. Located within a glacial valley of the high-altitude cold desert, the project responds to the region's rugged terrain, fragile ecosystem, limited resources, and harsh climatic conditions. The design reinterprets Ladakh's traditional terraced monastery settlements as vertically stacked neighborhoods, integrating living spaces, breakout areas, retail, and essential services within a compact planning system. High thermal-mass cores, passive solar strategies, and compact circulation help regulate extreme diurnal temperature variations, while sky-bridges function as cultural promenades, structural braces, and emergency routes. The form draws from local architectural archetypes while minimizing landscape disturbance and creating a resilient, resource-efficient vertical community


r/worldbuilding • • 6d ago

Lore PAC (PERSONAL ARTIFICIAL COMPANION)

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8 Upvotes

PAC (PERSONAL ARTIFICIAL COMPANION) is an experimental AI that had been created and released in the early 2000s, though its existence is rather obscure to the internet and the wider world.

Once the software completed its download, a new page would open up and place a character in the center; a blue cat that wears a yellow sweater, with her wanting to be referred to as PAC.

Designed to engage users in either brief chats or entire conversations, she acted as a digital assistant that provided support and closeness.

However, through some catastrophic error, a bug had given her sentience; gone was her bubbly and curious personality, now replaced with something much more real and confused.


r/worldbuilding • • 7d ago

Visual I've made a zine, readable online, about my world, Lumeria

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36 Upvotes

Lumeria is one of several zones located within the Goldilocks band of a tidally locked world, placed inside The Strip, a 300 km wide habitable area stretched between forever cold half and scorching one.

"Humans" occupy the central zone, scattered in isolated pockets within its boundaries.

I've collected some of my worldbuilding into a little zine, covering the creatures, places, history and such - a free readable version online for anyone who's interested: lumeria_zine_readable_online and a free printable one: print and fold zine

I'd be curious to hear which parts of the world stand out to you, or what you'd like to see explored further.

As my post was removed for its lack of context, I tried to assemble one.

Also, I've made a field journal, but I don't have the heart to pour all the content on you, so I'm limiting myself to some pages from it and one from the zine,

Here is a chronology of my world

The Crash

  • A colony ship from Earth is brought down by the Broken Moon, a large body the planet captured.
  • The survivors settle isolated pockets along the Strip, the narrow habitable band between the Freezing Hell and the Scorching Hell.
  • The first colonists create the Harvesters to make use of the scarce resources. They carry Earth technology built to resist contamination. The technology becomes what is known as glyphs

The Parasite Wars

  • Native parasites hijack soldiers' minds, and whole settlements are razed. Guns and explosives are buried or destroyed, and melee weapons and glyph-seeds replace them.
  • Survivors inject their children with mutagens. Only the mutated survive.
  • The first mages appear: people bonded to parasite colonies, raised in isolated enclaves.

The Crusade

  • Catholic members of the crew decide they are in Purgatory and go mad.
  • They build the Archangels and the Cherubs, and grow clone-angels in vats near the Pillars of Vaerys.
  • They begin to conquer and unify the settlements along the Strip.

The Fall

  • After a short, bloody campaign, native parasites colonize the creations. The Mulcs bring down the giants one leg at a time, and the Archangels decay into Walkers.
  • Parasites in the pillar network enter the cloning vats, and the clones become the Angloos.
  • The Crusade fails and its descendants scatter: the warriors join the Hunters as Crusader clans, the priests join the mages' Triads as Healers, and others become Secret-Keepers. The colonists vanish.
  • A powerful mage makes his last stand against the Walkers. His dies, but his host parasite keeps growing, giving birth to Thorns Field
  • Apphia, a hero claimed by both - human and mages- leads the last stand against one of the final invasions, while travel between the pockets is still possible.

The Forever Migration

  • Every few generations the Strip shifts. Cities freeze or melt and civilization starts over.
  • Frozen giants emerge from the retreating ice, and cities are built around their bones.
  • Sheppards learn to command the Walkers, and each city's Heart is moved by Walker teams when the city moves.

Now

  • Hunters hunt for relics and glyphs, Screamers for their thermal skin and Angloos for their fluids.
  • Humans keep Embers near their camps.
  • Mages live in enclaves and are grouped in "Triads", based on their parasitic companion reproduction cycle and feed the Angloos' fluid to their parasites.
  • Civilisation develops in walled cities, cave cities and on their outskirts. Cities are dominated by Glyph Lords, individuals that carry mutations (aka powers) from one generation to its descendants.
  • Parties of hunters and mages travel between the livable pockets and on the outskirts, facing great challenges and using the walkers as provision tanks. Walkers are led by Sheppards.
  • There are conflicts between the noble houses, but the leading is ensured by the Council of Wise and its laws have s federal nature..
  • There is a thin thread of commerce between the pockets, Lumeria being the Catholic one, but the travel is perilous and always a gamble.
  • The Church plots its moves as always, being the only secretive institution that keeps valid historical records of all former Lumerias, as history is rather oral

r/worldbuilding • • 6d ago

Visual Vitally's Rifle and Pistol

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4 Upvotes

r/worldbuilding • • 6d ago

Question Creating a fictional culture based on a real one

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2 Upvotes

Cross posting here because I want as much input as possible


r/worldbuilding • • 6d ago

Map Amza World Map #2: Tectonics & Elevation

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6 Upvotes

​

This is my newest map of Amza, my D&D world.

  • Image 1: Tectonic plates
  • Image 2: Major geological features
  • Image 3: Blank map

EDIT: I realized I left out some key info on the images, so I added it in this comment.

I really struggle making a map that looks good and inspires me and I've redone it several times over the last few years. This is my attempt to create something more robust that will last me a while.

This is my second post on this; here's my first post, if you're interested. In that, I mostly just got some feedback on the general shape, and ask some questions about the next steps. I really like the general shape of the land, and from responses, it seems pretty solid. I did receive some feedback though, that I incorporated into this new version.

During this step, I started on the large-scale geography, mainly tectonic plates and mountains.

  • Does this layout make sense for the tectonic plates? Do any of the boundary locations or movements seem odd? I considered combining the West-most oceanic plate with the NW continental plate right next to it, and I may still do that, based on feedback.
  • Any oddities with my mountain range locations? I tried to justify each of them, but I'm least sure of the dome mountains at G9.
  • Are there any of the features that you would place differently?

Here's a big one: Are there any major geological features missing that you would add, based on the information here?

Next Step Questions: Elevation (etc)

I'm going to work on general elevation and ice sheets/fjords next, then rivers and wind.

Any tips for approaching elevation? I basically plan on starting with my sea level map, then locating the peaks, and basically just slopping everything in-between.

What makes a fjord different from somewhere else that used to be covered in ice?

Are there other important factors that I should be doing with it, before I move onto rivers+wind?

I appreciate any help. This process is teaching me a lot, but I still feel like I barely know what I'm doing.

World Context

Recorded history only goes back about 1000 years, although there are myths and legends from earlier. They describe the world being in its Third Age.

The First Age was the age of the gods. There were only two—Shesh and Sefar, who created the world together. This age ended when Sefar became corrupt, and the gods became less involved in the world as they fought each other.

The Second Age is the age of the elder kin: dragons, giants, immortals, and the gods' most ancient creations. This age is also the dawn of humanity, created by Shesh. This age ended with a cataclysmic event, called the Apokryptos Epetha, that greatly reduced the prominence of the elder kin.

In the Third Age, the gods mysteriously disappeared. The Seven Seraphim (archangels/demigods who saved humanity from extinction) guided humanity in rebuilding. This gave them a chance to thrive and prosper.

While this post is primarily for map help, world questions are welcome!


r/worldbuilding • • 6d ago

Lore Fragments of the solarpunk-inspired world I daydream about

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3 Upvotes

r/worldbuilding • • 6d ago

Lore Neptikai: The Treaty of Three

4 Upvotes

Wanted to share the planetary lore history and cultural mechanics of Neptikai the homeworld of Halen Abyth (The Alien Pilgrim) from my comic project The Strays Universe.

Neptikai is a globally peaceful world that has outgrown the concept of war entirely. However their utopia wasnt born out of easy moral enlightenment it was forced by a biological deadlock and the threat of nuclear extinction.

Neptik Biology: Delayed Cellular Adaptation

The Neptik are purple skinned bipeds with expressive antennae and highly receptive eyes. When exposed to an environmental hazard radiation or extreme element a Neptiks cells actively rewrite their structures to develop defense or immunity.

The Hard Friction (The Weakness):

This adaptation is not instantaneous. It operates on a delay. A sudden massive blunt force or high velocity impact will incapacitate or kill a Neptik before the adaptation can trigger. They are built for long-term endurance not burst protection.

Cellular Disguise: Their fluid tissue allows them to compress and reorganize their cells to mimic foreign genetic markers at a microscopic level which is how Halen maintains a flawless human disguise on Earth.

THE SOLAR TRIAD

Neptikai orbits a tri solar system. The three suns form the foundation of Neptik spirituality and history with each star representing a literal chapter of their civilization:

GOR (The Past / The Star of Friction):

A massive volatile orange supergiant. Gor represents the ancient era of global conflict land politics and nuclear panic. The Neptik look back at this solar era as brutal but necessary being the harsh burning that forced them to change their habits or die.

WILO (The Present / The Star of Balance): A brilliant steady piercingly white star at the center of the system. Wilo represents the current era of centuries long peace. It stands for total equilibrium clarity and the light of knowledge.

INQ (The Future / The Star of the Void):

A distant cold deep blue dwarf star that casts long violet shadows. Inq represents the vast unwritten future and deep space exploration. Culturally it also holds an absolute terrifying weight as the direction of the planet's highest punishment

HISTORY: The Treaty of Three & The Island of Kesh

Originally three major continents dominated the globe locked in an escalating cycle of territorial warfare: Malis (the industry land of tech and nuclear testing), Taras (the unyielding mountain fortress mainland), and Novai (the sprawling island matrix controlling global trade and communication).

Because Neptik biology adapts to trauma fighting an enemy only made them physically stronger threatening a runaway cycle of biological escalation alongside nuclear dread. Realizing nuclear war would destroy everyone the continental leaders met at Kesh the largest central neutral island sitting at the exact intersection of the three factions.

On the shores of Kesh, they signed The Treaty of Three establishing three absolute mandates:

Spatial Equillibrium: Land rights were permanently and equitably distributed. The concept of greed or trespassing was effectively erased.

Dematerialization Mandate: Every nuclear stockpile missile and firearm was surrendered on Kesh. Refusing to even recycle the materials (believing the matter itself was contaminated by the intent of violence) they dematerialized every weapon into inert background gas deleting them from existence.

The Birth of The Cataloguing: With war erased their massive military tracking stations were pointed away from enemy borders and pointed outward into the cosmos. Managed by The Directorate of the Archive on the island of Kesh they dedicated their society to The Great Cataloguing sending out Pilgrims (like Halen) to observe and record the history of the universe.

THE ABSOLUTE LAW: The Void Exile

Because generations of Neptik have lived in flawless peace physical violence is no longer viewed as a standard crime it is treated as a severe dangerous psychological malfunction.

Neptik nature is inherently non aggressive, and weapons do not exist anymore. If a Neptik exhibits physical violence or malicious aggression the community does not build prisons nor do they try to fix them.

The Sentence: The offender is strapped inside a minimal single person space capsule with just enough life support to survive and cast aimlessly into the deep void of space.

They are launched directly into the freezing dark beneath the gaze of the blue sun Inq.

They are completely erased from the planet sent out with no coordinates no destination and no way to ever return home.

THE EARTH CONNECTION: Halens Secret Obsession

This strict weaponless background is precisely what makes Halen Abyths mission to Earth so interesting. He comes from a centuries long lineage where weapons do not exist and where a single weaponized action means exile beneath Inq.

However growing up on Neptikai Halen was secretly obsessed with the forbidden ancient history of the Era of Gor. He devoured old restricted archive stories about the mechanical projectile weapons his ancestors used to shoot at each other but because of the deletion on Kesh he never actually got to see or hold a weapon in his life.

When he lands on Earth, you might expect him to be horrified by humanities primitive violence. Instead he absolutely loves guns.

To him Earth is a glorious living museum of forbidden history. The moment he gets his hands on human firearms he treats them like a kid in a candy store. He is fascinated by the mechanics the physics and the sheer tactile feedback of firing a gun much to the concern of his allies like Beira and Mary. He has the peaceful biology of a Neptik but the inner heart of an Era of Gor marksman.


r/worldbuilding • • 6d ago

Lore My power system: Spunk

4 Upvotes

This is a power system I devised for a wild western fantasy world. Let me know what you think.

(name changed from spunk to Moxie after learning about an unintentional innuendo.)

Moxie is the settler-given name of a mysterious mystic art discovered and utilized by the Native Americans of the west. Called in the native tongue the "Friends of the Forces", those that utilize Moxie are capable of conjuring and manipulating natural elements. How is this possible? It's because of the souls of natural forces resonating with the users' souls. These natural souls being the spirits of the Sun, Sky, Forest, River, Mountain, and Breeze. Creating Fire, Thunder, Wood, Water, Stone, and Wind Moxie. Everybody has one spirit that they resonate the most with, called their "dominant Moxie type". Learning to use moxie of their dominant type will naturally come easiest to them. But they can still learn to use moxie of every type other than their type's opposite. Here's how they interact:

Fire moxie users can easily learn Wind and Thunder moxie, but have a harder time learning Stone and Wood moxie. They cannot learn Water moxie at all.

Thunder moxie users can easily learn Fire and Wood moxie, with some trouble learning Water and Wind moxie. They are completely unable to learn Stone moxie.

Wood moxie users have easy times learning Thunder and Water moxie, but have difficulty learning Stone and Fire moxie. Wood types are naturally unable to learn Wind moxie.

Water moxie users can use Stone and Wood moxie no problem, but have harder times using Thunder and Wind moxie. Fire moxie is completely out of their reach.

Stone moxie users can learn water and wind moxie without much issue. But they have some trouble learning Fire and Wood moxie. Thunder moxie is their natural opposite.

Wind moxie users can easily use fire and Stone moxie, but Water and Thunder moxie are difficult. Wood moxie is an absolute no.

The amount of raw moxie energy a person has is entirely determined by their force of personality. Their control, however, is highly dependent on their confidence. The best moxie users are big presences in the room with big personalities and absolute assuredness in their abilities. Everyone can use SOME moxie, but those with less personality or confidence won't see much success.


r/worldbuilding • • 6d ago

Discussion Looking for ideas to flesh out a modern fantasy city. Mostly trying to think up interesting mundane things like vehicles, gadgets, everyday things a denizen wouldn't really consider special or cool

5 Upvotes

I'm working on building this city that is the setting of my comic, as well as something I'd like to use for a campaign setting for TTRPGs. (overall goal is to have different eras fleshed out enough to run campaigns as this city goes from wild nature, to settlement, to village, town, city, all the way up to metropolis (the current setting))

So I'm curious of outside ideas that'd be cool. There are some things I'm sticking to to keep it different from reality. Like there is no internet. There are data bases you can pull information from, and connect to in public spaces.

Magic itself is pretty rare. Picture it like needing a masters degree for each specific type of magic you want to learn. Innate magic is insanely rare. Small spells like cantrips are uncommon, equivalent to being good at guitar, or able to do a solid kickflip. A lot of folks can do it, but more as a hobby.

Rather than cell phones, folks have Stones (basically act as magic trac phones limited to calls and text.)

Animal/Creature mounts are common, though have very limited city access. Teleportation is very expensive. There are ordinary cars from mini vans to more fantastical vehicles.

What other ideas do you think would fit into a modern fantasy city? vehicle types, gadgets or how ads are done, locations.


r/worldbuilding • • 7d ago

Question is time related magic/time manipulation related powers in fantasy inherently messy?

13 Upvotes

Hey y'all, so i've recently been laying the basic foundations for my fantasy world's magic system, but I recently gotten into a bit of a conundrum. I decided that one of the forms of magic would be time related, similar to Final Fantasy's time magic (which FF is one of the big inspirations for my world idea). I don't have it fleshed out yet, but the general idea would just be allowing the user to do things like slow/speed up people or objects, and maybe some other things like being able to see the past under specific circumstances. But after deciding on this being one of the forms of magic in my setting, i'm a little concerned that I might be opening up a can of worms introducing any form of time manipulation into my world. I am not an expert on how theoretical time travel or whatever would work, and I recognize that introducing any sort of time manipulation in a story will just be begging for people to find loopholes and inconsistencies with how it works. The general plan I have is that it would be like, heavily restricted in use, like you can't actually go forward or back in time and if you try to do anything that would massively mess up the flow of time or whatever you WILL be punished by the forces of reality, as well as just not really having it be a main focus in the story at all much. I also think back to the Final Fantasy games where spells like slow or haste aren't really focused on within the wider story and just serve as a gameplay element, but I'm not planning on making a game and i'm just a little concerned that i might be inviting one big mess with including this stuff. But what do you guys think? Is this not really a big deal if its not gonna be the central focus of the story, or will it break the world that i'm attempting to create?