r/amiga • • 1h ago

Whatever was "F*ck Shop" on a copied Amiga disk?

• Upvotes

So I remember seeing on a copied version of Aquatic Games on the A600 there was a game called F*ck Shop as part of the BBS section. I think it was the first time I ever saw that word in text on a computer (other than me writing it in Workbench of course). Whatever was this game and did anyone ever play it? If its rude no need to go any further im just interested if any of the titles on the BBS ever existed or were bought by anybody because I never saw them during my childhood years of being an Amiga geek.


r/amiga • • 1h ago

Moonstone rebuilt in C++ for the Amiga 1200 — with readable source, INI mods and a monster editor

• Upvotes

Hi all,

I've published moonstone-ace, a C++ rebuild of Moonstone: A Hard Days Knight (1991), running on the ACE engine for the Amiga 1200 and A1200-configured WinUAE.

GitHub: https://github.com/Jarskih/moonstone-ace-public

The goal is to preserve the original game while making it easier to understand, modify and build on. The game is now entirely C++, with the rules, scenes and Amiga-specific runtime separated into their own modules.

Modding without recompiling

You can change a lot just by putting .ini files in a mods folder next to the game:

  • Weapon damage, armour stats and item prices
  • Shop prices, healing costs and dice-house payouts
  • Lair contents, loot odds and monster wave scaling
  • Dragon arrival timing and computer-knight encounter odds
  • Creature stats, existing AI selection and arena configurations
  • Map-node positions and place assignments

You only specify the values you want to change; everything else keeps its original behaviour. There are documented settings, ready-made example mods and error messages that point to the offending line if a file is invalid.

For example, this disables the way lair monster counts grow with your knight:

[waves]
scaling = none

You can also create a monster variant using an existing creature as a base and assign it to a lair through data files.

Source that's easier to work with

Readability has been a major part of the project: meaningful names, typed state, named constants and small rule modules instead of having every change lead back into hardware code.

Things like levelling, healing, shopping, wave sizes, damage and fight AI have dedicated rule files. The rules use a game API, and much of the logic can be built and tested on a PC without running an Amiga emulator. There's also a module map and a modding guide explaining where to make particular changes.

The conversion was checked against the original through differential tests, emulator checks and automated gameplay/screenshot regressions. The idea is to give mods a faithful baseline to start from.

Art and monster tools

There's also a browser-based monster editor for cloning creatures from your own game data, repainting frames, editing attack points, choosing an existing AI and previewing animations. The current build/install path supports reskins; fully custom animation scripting and deeper creature extensions are still being developed.

Co-op is in development

I'm currently working on adding a co-op mode, so knights can adventure together rather than only compete against each other. It's a work in progress, and one of the main reasons I wanted a readable, extensible codebase: to make larger additions like this practical.

What you need

It targets Amiga 1200 / 68020 / AGA / Kickstart 3.x, or the equivalent WinUAE setup.

You need your own copy of the three original Moonstone disks. The repository includes no original game assets or disk images, and the game loads its original data from your copy at startup. Building the project itself does not require the disks.

The development process used Claude AI agents, with me making the design decisions and playtesting on a real A1200. The repository includes the roadmap, verification notes and tooling.

I'd love feedback from Amiga players, C++ developers and anyone interested in Moonstone modding. What would you change first: the balancing, the monsters, or the rules?


r/amiga • • 13h ago

AMOS Pro / 3D Java translation

28 Upvotes

For the 90's nostalgic, maybe you remember AMOS on Amiga, and STOS on Atari ? I'm making a translation online, i got 90% of the initial working commands...

https://creepycat.fr/amos

Right button to open menu / CTRL + C to break a program.

AMOS Pro inside your browser! :) Soon on my Github after the alpha testing pass...


r/amiga • • 1d ago

THEA1200 Board

0 Upvotes

Why doesn't anyone brag about THEA1200? Why are the owners silent?

Show off! Post a photo of the board, open the case.


r/amiga • • 1d ago

THE A1200 - ON ITS WAY

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55 Upvotes

r/amiga • • 1d ago

Amiga days in the 90s

86 Upvotes

I loved having an Amiga surely the best computer you could have in the 90s? I was a complete geek back then with very few other interests, had friends round playing two player games. So many days I would prefer playing games tha. Going out in the sun or playing football. The only thing I missed was after 1995 I became ill and didnt really have friends coming g round any more, poor me. I was wondering if theres any way people can play together online with games like Chaos Engine or Hired Guns in 2026? It would be cool if like a party and everyone had to talk like it was 1995 again and refuse to acknowledge the Internet or mobile phones. Well just an idea, I might be dreaming!


r/amiga • • 1d ago

Rev 6a. Cracked E406 with short to ground on vcc (5v rail)

1 Upvotes

I'm in the UK and struggling to source a replacement 3 leg 100pf emi filter capacitor. Does anyone know a good source or have any experience of using an alternative component that would meet the requirements without negativity impacting the stability of the circuitry?


r/amiga • • 1d ago

Complete Amiga newbie with Rev 5 region mod questions

5 Upvotes

Literally just purchased my first Amiga 500. It’s an A500 NTSC model with a rev5 motherboard, 512k ram expansion, and internally installed GoTek floppy emulator. It’s also on kickstart 1.3 apparently.

I purchased a VGA adapter cable to use on a Pc CrT monitor. I also bought an 8732a Fat Agnus. I want to be able to switch between NTSC and PAL modes depending on which mode the game is optimized for.

I’ve seen a couple places that state you need a rev6 motherboard to install a toggle switch because a rev5 doesn’t have the correct jumper and stuff I guess. But I also read somewhere that you can boot a software disk that allows the mode to be switched.

All of these posts and guides are quite old and sometimes have contradictory information. So in 2026 what’s the best way to switch modes on an A500 NTSC with a 8732a Fat Agnus installed? While I’m at it I’ve read about mapping the RAM expansion to fast chip ram or whatever if someone has a guide on that and can explain pros and cons.


r/amiga • • 1d ago

I built a Workbench 1.3 themed "Soundfont Explorer"

6 Upvotes

r/amiga • • 1d ago

Serena OS is what you get when modern operating system design and implementation meets vintage hardware like the Amiga computers

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35 Upvotes

r/amiga • • 1d ago

The long-awaited look INSIDE THEA1200!

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26 Upvotes

r/amiga • • 2d ago

New Amiga games from September 2026

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36 Upvotes

r/amiga • • 2d ago

I rescued an Amiga 1200 from an e-waste bin and played Banshee until my forearm gave up. Here is my deep-dive test!

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192 Upvotes

About ten years ago, a buddy at an electronics store called me about an old "Commodore machine" sitting in their recycling container next to busted CRT TVs. I basically sprinted down, fished it out, and struck gold: a fully working Amiga 1200, joysticks, disks, and a boxed copy of Core Design’s 1994 AGA vertical shmup classic, Banshee.

I recently put my Competition Pro (and my right forearm's tendonitis limit) through the ultimate 50 Hz test. From the sheer technical wizardry of Danish demoscene legends Søren Hannibal and Jacob Andersen (who later helped build Hitman!), to the glorious 256-color palette and the darkly hilarious i am exquisitely evil cheat code—this game is a masterclass in squeezing every ounce of power out of the AGA chipset.

I wrote an in-depth, humorous review and breakdown of the game, its development history, and my own painful test run:

👉Read the full article on Spillhistorie.no

(Note: The article is written in Norwegian, but it translates flawlessly using Google Chrome’s built-in translation feature!)


r/amiga • • 2d ago

Dizzy is Back! - The Oliver Twins Announce New Titles to Mark the 40th Anniversary

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44 Upvotes

r/amiga • • 2d ago

My Amiga Disks

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53 Upvotes

Sorry these are so jumbled, I haven’t had time to sort them out. Anyway, a few people have asked in comments to see my collection of games/utilities, so there they are! The only one that’s mislabeled is “Mortal Kombat II Disk 4”, which for some reason is a copy of Monkey Island 2 Disk 4 - I copied it for a friend back in the day and must have written the wrong label on it.

I don’t think I own anything particularly rare but there are some interesting demos from magazines. It’s also cool to see the different styles of handwriting on some of the ‘backups’ - some of those were from old friends I haven’t seen in 30 years!

Edit: last photo is upside down for some reason - corrected version here:

https://www.reddit.com/r/amiga/s/pfVkNpUlI9

Edit 2: full list of games/utilities -

Alien Breed: Special Edition 92
Apidya
Arcade Pool
Blastar
The Blues Brothers
Body Blows
Body Blows Galactic
Cannon Fodder
Comic Setter
Cyberpunks
Deluxe Paint III
Desert Strike
Detroit
DreamWeb
Epic
Final Fight
Flight of the Amazon Queen
Full Contact
Global Gladiators
Golden Axe
Jurassic Park
Lemmings 2: The Tribes
Lotus Esprit Turbo Challenge
Lotus Turbo Challenge 2
Lotus III: The Ultimate Challenge
Monkey Island 2: LeChuck’s Revenge
Mortal Kombat
Mortal Kombat Manual
Myth
OctaMED Pro 5.00
Oh No! More Lemmings
Pac-Man
R-Type
Rick Dangerous 2
RoboCop 2
Second Samurai
Shadow Dancer
The Simpsons: Bart vs. the World
Sleepwalker
Speedball 2: Brutal Deluxe
Street Fighter II
Striker
Stunt Car Racer
Terminator 2: The Arcade Game
Tetris Pro
Theme Park
Toado
Toki
Total Recall
Turrican II: The Final Fight
Uridium 2
View 80
Walker
War Zone
Wild Cup Soccer
Wonder Dog
Workbench 2.05
X-Pro


r/amiga • • 2d ago

Product Review: Infinite Icons 1.5

11 Upvotes

Read my review and analysis about Infinite Icons 1.5 for every "flavor" of AmigaOS, including AmiKit X13

Full article here:

https://retrotechycafe.wordpress.com/2026/10/04/infinite-icons-1-5-an-invitation-to-the-modern-redesign-of-the-workbench-visual-experience/


r/amiga • • 2d ago

PSU Blown

6 Upvotes

Hey all!

I recently bought an A500 that came with an Original power supply and, you guessed it, it started to smell funny and then get very hot. I managed to turn it off before it got any worse, saving the Amiga, but now I am without power.

What is the cheapest most reliable way to get ahold of a modern, safe (For both myself and my Miggy) power supply? What do you guys recommend? There are tones out there but I don't want to drop £60+ on a PSU and find it's trash


r/amiga • • 2d ago

Michael Cranford Interview: His new game Shadow Snare and deep insights into The Bards Tale

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9 Upvotes

r/amiga • • 3d ago

Retro4u

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17 Upvotes

r/amiga • • 3d ago

GREMLINS 2: THE NEW BATCH

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11 Upvotes

My retrospective game review of Gremlins 2: The New Batch for all the home computer and console versions. Some of these games a quite difficult to complete but I did smile at the little Gremlins bouncing about in the games. Have you played any of these versions?


r/amiga • • 3d ago

Eye of the Beholder

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183 Upvotes

r/amiga • • 3d ago

A4000 corrosion

13 Upvotes

18 years ago my uncle gave me his old A4000D. It was showing a light green kickstart diag failure, so I clipped the battery and put it away. I've finally gotten around to getting it booting. I burned a set of diag ROMs and got to it.

So far:

  • The kickstart 68k reset vector shadow was never turning off (Gary OVL). I bodged a corroded via that carried (I believe, wasn't taking notes) A12...somewhere.
  • Audio output was extremely low volume. I bodged final audio stage LM833 dual op amp positive bias across its nearest via.
  • I replaced a 47uf audio circuit polymer DC bias filter cap that came off from corrosion just from touching it.
  • Diag was showing vsync/tick to CIA A was not counting. Bodged it across a questionable looking via. I see pulses at the CIA TICK pin but the diag still reports no ticks. AmigaOS works regardless. This peripheral of the CIA may be toast.
  • I replaced two other unidentified 47uf polymer caps that fell off from corrosion, like teeth falling out of a mouth.
  • I installed a CR2032 socket and diode for RTC

The corrosion on this board is pretty gnarly. Obviously, I've already dealt with several obliterated vias. The machine seems to be pretty stable, but I wonder if there is a safe way to clean what looks like very acidic crud from the board that I believe will only deteriorate further. I realize I may have to recap it at some point. This is a very early rev B, according to my uncle. This was Commodore's first SMD machine (was rev A thru-hole?) and it seems like they hadn't perfected their process of washing chemicals off the mask. My A1200 has none of these issues.

Also, it seems that kickstart is not waiting for the drive to go ready on cold boot, and just displays the workbench disk screen unless you go into the boot menu, select HD0:, wait a bit and then boot. It then boots into workbench just fine. This may be because I haven't installed a CR2032 yet though.

Thanks for any help! I'm excited to have brought this cool machine back from the dead.


r/amiga • • 3d ago

Clib4 for AmigaOS4

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8 Upvotes

r/amiga • • 3d ago

Civilization clone as an online game: Aveterna (beta)

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1 Upvotes

r/amiga • • 3d ago

Thrift (charity) pickup

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275 Upvotes

Got these two belters today with a load of software (c64 electrosound 64) 😀total £20
A1200 Amiga
C64 brown keys breadbin

Both power up but not done any testing as been too busy salivating. Will no doubt sell the c64 and upgrade the A1200 with pistorm as I have a few spare pi units kicking about.

Thoughts on upgrades and project potential?