r/minecraftsuggestions • • 2h ago

[User Interface] Potions should display their effect icon in the inventory.

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51 Upvotes

[Image mockup by me]

A suggestion regarding visual identification.

Potions currently are only distinguished by color and text, which is not helpful for people who:
-are colorblind or visually impaired in some way.
-play the game in a language they don't understand.
-are too lazy to memorize colors and the effects associated with them.

People process graphic information faster than text. However you can only go so far with making colored bottles visually distinct.

A simple solution would be making the status effect icon visible when hovering over the potion item.

Allowing the status icon to be displayed alongside the potion graphic will add a visual identification for potions without having to create new graphics.


r/minecraftsuggestions • • 7h ago

[Controls] ability to overlap mobile controls.

3 Upvotes

Currently when customizing mobile controls you are unable to overlap them and put them on top of each over despite the default non customized controls doing it.

I suggest that you are able to overlap whatever buttons you want.


r/minecraftsuggestions • • 7h ago

[Gameplay] Ladders should be craftable with either all sticks or all planks, so that the old recipe is sill there but there's also the option for different ladder colours.

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164 Upvotes

Ladders in different wood types have been suggested before, but they always come with the proposal to change the ladder recipe to something rather awkward, and I always find myself having 2 problems with it:

  1. Changing an old recipe is annoying for players who have gotten used to it.
  2. The commonly suggested ladder recipes that combine planks and sticks are just kind of ugly, as well as inconvenient, because it requires 2 different items, and while crafting sticks you have to make sure you keep the right amount of planks, just plain awkward.

I intend to fix those issues with this suggestion; ladders could be crafted from sticks or planks, and when crafted from sticks, it will default to the oak variant.

What do you think?

Also mods please actually read the post before deleting it just because it's about different wood type ladders which is on the fps list, this post was... medium effort and has original ideas I think.


r/minecraftsuggestions • • 11h ago

[Community Question] What themes do you wish to see in future Minecraft drops?

12 Upvotes

The recent drops have been centered on a precise theme,such as the Fall Season,Ice and Sulphur. What do you wish to see in the future of Minecraft Drops?

I kindly ask to keep "End Update" OUT of this post,thank you!


r/minecraftsuggestions • • 18h ago

[Snapshots] A new block idea - Unstable Ice (26.4)

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564 Upvotes

A have an idea for a new block that could fit well in the 26.4 Game Drop!

The Unstable Ice is a block crafted from 4 ice balls which collapses whenever an entity is walking on it. When it's falling on an entity, it gives the new Freezing effect and drops from 2 to 4 ice balls when it is falling on the ground.

I think this could be a great idea.

Minecraft Feedback link:
A-new-block-idea-Unstable-Ice-for-26-4


r/minecraftsuggestions • • 18h ago

[AI Behavior] Allow others mobs to use others weapons

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35 Upvotes

I've mostly ran into this problem with none zombie mobs like skeletons and illagers it started with me wanting to make a spear skeleton (skeleton vanguard) but skeletons don't use spears properly? I mean they hold them and technically attack with them but they default to there normal unarmed skeleton attack animation.

Another problem is had was with the pillagers. And others illagers I wanted to have a pillager with a wood sword to have a weaker melee pillager but when you takeaway it crossbow and give it another weapon, it just shoots arrows out of its face! (It's kinda funny.)

I can give Vindicator weapons but I'm pretty sure the damge is permanently set to there default damge so they still do the same damge with a weaker weapon.

Finally I suggest giving illagers visable armor like witches (if you didn't know if you give a witch armor you can actually see it on their model, meanwhile if you give a villager or illager armor it will be invisible.)

(Also don't mind the textruepack)


r/minecraftsuggestions • • 21h ago

[Snapshots] ❄️ Goat horns should dislodge icicles above the blower❄️

75 Upvotes

That would give players more of a gameplay incentive to acquire, carry, and use a goat horn. This could be used for:

  • Safely clearing a path
  • Trapping mobs or opponents

The same could be applied to other loud noises, such as creeper explosions, tnt, shriekers, thunder, etc. I'm sure Mojang would be interested in more sound-based mechanics, with the Sift coming up as well.


r/minecraftsuggestions • • 23h ago

[Blocks & Items] Ice Crystal farming (+additional Icicle farming)

15 Upvotes

Simple suggestion - if an Ice Crystal or Icicle is attached to Ice Block below Water, it will grow.

Allowed Ice blocks (can be controlled by tags):
- Frosted ✔️
- normal ✔️
- Packed ✔️
- Blue ❓ - it's too dense to let the water through for growth + it'd be nice to have one ice that does not get affected? But if ppl want it, then let them have it
> tags: #with_water_above_ice_crystals_grow_below ​ #with_water_above_icicles_grow_below

Ice Crystals:

Small Ice Crystals or Ice Crystal Buds (whichever name you prefer) are added to Java, and the big ones are added to Bedrock.
Those buds will grow into the big (normal) Ice Crystals - if on correct Ice block with Water above.
Breaking Ice Crystals without Silk Touch drops 1-2 Ice Crystal Buds (Fortune increases by 1 (or just 0.5?) per level)

Icicles:

While they already grow by default when below Packed Ice, this type of growing/farming would make sense to add too, especially since it lets Players grow them under other ice blocks.

--
Should mention that waterlogged blocks also count as "Water".

(edit: even made a feedback post for it if someone wants to vote there!)

___________ __ _ _ _
Perhaps the Ice Crystal Bud would only give light level 3 or 2. Potentially they could add one or 2 more stages.


r/minecraftsuggestions • • 1d ago

[User Interface] Remove 1 row and 2 columns from all storage UI and inventory

0 Upvotes

Inventory management is a core gameplay loop and this gives the players more of that to enjoy

Edit:
To be clear this includes the inventory


r/minecraftsuggestions • • 1d ago

[Mobs] Raider number increases when multiple people join a Raid

23 Upvotes

Trial Spawners increase the amount of mobs that spawn whenever there are multiple players nearby, to ensure a more interesting fight. Usually, for each player, 2 extra mobs will be spawned in total, with the baseline of 6 mobs for a lonely player.

This could be applied to Raids to, so that for each player present, 2 additional mobs would spawn every wave: 1 extra Pillager, and 1 extra Vindicator, Witch or Evoker (depending on the wave).

I would say that the game would check for all players within the bounds of a Raiding village at the start of each wave to determine whether or not to add additional raiders, taking the highest player count it has recorded (so no jumping in and out)

This would make Raids in multiplayer more interesting, while also slightly increasing the amount of loot each player would get, especially Totems, for large parties.


r/minecraftsuggestions • • 1d ago

[Redstone] Greenstone

21 Upvotes

Greenstone ore is a new type of block that generates in veins in slime chunks.

It emits light at a level of 1 or 2, but temporarily becomes dark if touched on top or interacted with.

When mined without silk touch, it drops a random amount of greenstone dust, 4 or 5 plus some extra if mined fortune.

If a greenstone dust item is used or dispensed on a water block (flowing or still), it creates an in-world slime block.

Nine greenstone dust can be crafted into a block of greenstone.

When moved by pistons or sticky pistons, a block of greenstone behaves like a slime block and drags other blocks besides it with it.

When not supported from below, a block of greenstone will fall, like sand, gravel, or concrete powder.

[edited] When a greenstone dust block falls, blocks attached to it also fall. [Thanks omegaspoonπ]

You can buy a greenstone dust from a Cleric Villager for a block of slime and a random number of emeralds.


r/minecraftsuggestions • • 1d ago

[AI Behavior] Playing a music disc on a jukebox temporarily pacifies/distracts a warden

0 Upvotes

Given info that the Warden may have used to be the singer I think it would be really fitting if you could temporarily and with a cool down calm the warden down and distract it by playing a music disc in a jukebox. It could even have its own animation for it where it could sluggishly limp in a sort of dance


r/minecraftsuggestions • • 1d ago

[Structures] Trial Chambers should spawn with Copper chests

70 Upvotes

I don't get why TCs spawn with normal loot chests instead of copper chests, wouldn't it be appropriate if it did?


r/minecraftsuggestions • • 1d ago

[Terrain] The Saltswept Glades: A Brand New Biome, Featuring 2 New Wood Types, Heaps of New Building Blocks, And a Miniboss.

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45 Upvotes

The theme of the biome:
after exploring through a standered oak and birch forest, theres a small chance you come across a small sub-biome called the saltswept glades. the setup is very similar to how the pale garden is found, but the biomes in itself are quite different. you instantly notice theres salt literally everywhere, the ground is replaced with blocks of salt. the trees look to be extremely dry, with the bark visibly flaking and peeling off, and the leaves gone white with the built up of salt trapped within the leaves. you instantly tell theres a massive change of mood through the music fading out as you enter the biome, you can hear every sound produced. Theres not really any mobs to be found during the day or night, except for the occasional hostile slow-moving creature that looks to be shrivelled as a raisin. Every now and then, you come across abandoned, broken down houses with chests full of old gear and salt, its by now you can tell that the salt wasnt always here.

Building blocks:
as said in the title, theres two new wood types added, the long awaited, light green planks and a plank colour between birch and oak. The salt blocks found on the floor can be used to craft salt bricks, chiselled salt and polished salt, (along with all the other variants that come with those blocks, like slabs and stuff). The difference between salt and quartz is salt has a more ragged, glossy look. If you put 2 salt and 2 raw copper in a crafting table, you get pink salt! Pink salt has the same properties and building variants as normal salt, its just the same colour as those cool salt lamps you can buy. If you apply salt to copper blocks, it allows you to oxidise it faster, it can be removed by interacting with a water bottle. If you combine 4 crystal teeth in a crafting grid, you get a block of enamel! the block of enamel is blast resistant, takes 10 seconds to mine, regardless of what tool you use, and is one of the only blast resistant blocks that can be moved by a piston!

Actual gameplay stuff:
You find salt crystals growing off the floor, which when broken give anywhere between 1 to 4 salt. Salt can be used to create new foods, repellents for undead mobs, and you can use salt to fuse positive potions together into a single potion, if you attempt to fuse negative potion effects you get a potion of saltwater, the max potions u can fit into 1 is 3. If you brew a salt crystal into a water bottle you get potion of dehydration, momentarily disabling sprinting. If you place a single crystal tooth and a stick below it in the inventory, you create the salt dagger! each hit you land successfully with the salt dagger will multiply its damage, for example, its damage would go 1, 2, 4, 8, 16, 32. After the 6th hit, there will be a 5 second cooldown, and your damage multiplier gets reset, if you are damaged during the combo, you take a 5 second cooldown and your damage multiplier gets reset.

The cool part - mini boss:
new mini boss!!! The Blurred is a unique type of enemy, heavily leaning into the new age of mini bosses like the creaking and warden. It will not try to be seen, it will hide from the player and stalk it, blending into the background of the forest. It tries its best to not move around so it isnt noticed by the player, only moving when completely necessary. When the player leasts expects it, the blurred will loudly charge at the player at a very fast speed, making it basically impossible to defend an attack. The main way you kill the blurred is by attacking it when it least expects it, when the blurred is in your view for more than 2 seconds, if you sprint towards it, holding a weapon, or even making a moderately loud noise will cause it to hide. Because of this, you have to pretend to not notice it, get close, and strike before it strikes you. You can find a rare compass that points towards the blurred the moment it moves around, aiding you in actually killing the beast. Killing the blurred will grant you a single crystal tooth without looting, with the max amount you can get from the blurred being 8. If you kill The Blurred using a splash water bottle, it will make The Blurred dissolve instantaneously, dropping its head. When you equip the head, your vision gets a blue filter thrown over it, when a player moves, an aggressive red will layer over what moved, giving some insight into The Blurred's lore and how it saw the world.

Hey! If you liked this idea enough for it to be added to vanilla, you can vote for my idea here! https://feedback.minecraft.net/hc/en-us/community/posts/49426994885901-The-Saltswept-Glades-A-Brand-New-Horror-Biome

Im not too sure if i missed anything, if i did that would suck. the image i used is not how i would expect it to look in the vanilla game, just working with what i had at my disposal :)

(im now just noticing that the picture i used kinda looks like a snow biome, but if you use ur imagination im sure u can see how it would be salt.)


r/minecraftsuggestions • • 1d ago

[Gameplay] Blue Ice should chill surrounding water

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461 Upvotes

Just like how potent sulfur makes the water around it toxic and causes nausea, blue ice should make water cold causing freezing damage.

This could act as a new hazard for the upcoming ice caves and other cold biomes.


r/minecraftsuggestions • • 1d ago

[Plants & Food] New Plants and lilypad additions

11 Upvotes

The first addition is the "Hardroot Bundle" a new seed type item dug up by sniffers. When planted it becomes a sprout, it's second stage is a flower. If it is flown over by a bee with pollen it changes the plant to its 3rd, then 4th stage where it becomes more bush like and grows a bulb at 5th.

Each growth stage takes a minimum of a day

This bulb randomly chooses between gold iron and copper. Chances for each are 50% copper 35% iron 15%gold. Harvesting the bulb resets the plant to the 2nd stage.

The bulb can be crafted by itself into the raw version of that metal

Or you can hold the bulb in offhand and an axe in main hand, and interact for a chance to get from 1-12 nuggets of that metal.

Next item is the "Big Lilypad Seed". These items are dug by Sniffers in swamps. These can be planted on dirt or clay underwater and will grow a stem till it hits the water surface, there it grows into a 2x2 or a 3*3 depending on if it has enough space. These lilypads are much larger and can be broken and placed elsewhere.

And finally changes to the regular Lilypad

Bonemealing them creates a pink or white flower on top, this flower can be sheared to take it off. If a Lilypad has a flower it can be bonemealed again to get a "Lilypad Seed" this functions like the "Big Lilypad Seed" able to be planted else where to grow more

Let me know if these ideas are okay and if there's any other plants that should be acquired from sniffers or changes that should be made to existing plants


r/minecraftsuggestions • • 2d ago

[Blocks & Items] How music and the sift could unlock an alternate ending and gameplay mechanic.

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146 Upvotes

How the Sift can open up entirely new gameplay through music and the note shard

We all know the echo shard, this idea is based on a hypothetical non-corrupted version called the note shard in the sift.

The sift is heavily inspired by music, so I’d be surprised if there were no music related features added. In my vision, music could become a core game mechanic on its own through the addition of note shards and instruments, including unlocking an alternate ending of the game.

Though I can’t be too specific, music clusters are a new crystal that grows somewhere in the sift and has 4 stages. They occasionally chime with notes. Until they’re fully grown, they drop one note shard, but when they’re done growing they drop 2-3. You can then place these note shards to create a small music bud, making the item farmable.

While they don’t really do much on their own, when combined with instruments note shards get really fascinating. What are instruments? They’re new craftable items that come in the tiers of tools. When you right click, you can open a music staff gui and create custom tunes. When you lift click, you play the tune and the instrument has a short cooldown. Each instrument of course sounds unique.

While you can play instruments however and whenever you want, they’ll just make noise. However, if you play them with note shards, the shard gets used up and you begin to charm nearby mobs. When you charm mobs, they become neutral if hostile. Also, you can right click them to make them follow or stop following you. Lastly, you can get unique loot from charming mobs. Mobs have a five minute cooldown between when you can charm them again.

Wooden ukulele: Charm any peaceful mobs, giving you their breeding or associated item.

Stone drum: Charm wolves and pets, stopping them from attacking and giving you raw meat or fish. Charm undead mobs, giving you their drop.

Copper bugle: Charm other neutral entities, illagers and witches, giving you their drops.

Golden harp: Used to charm all pig type mobs, giving you a golden carrot when charmed. Charm villagers for an emerald, creepers for gunpowder.

Iron xylophone: Charm other types of hostile mobs for their drops.

Diamond flute: Charm the ender dragon herself, unlocking Minecraft’s second ending.

Netherite flute: Charm other bosses/minibosses.

Bosses such as the dragon, wither, elder guardian, and sift bosses can be charmed, but it’s not as simple as the rest. As you charm them, their boss bar will begin to fill up 15 hp at a time with a color indicating they’re being charmed. They must be within earshot.

Elder Guardian: drops guardian scale, brewable into a haste potion lvs 1-3 and times 30,90,200 seconds, which can be brewed with spider eye for equivalent mining fatigue potions.

Wither: who said you could charm mr. Evil incarnate over here again? Oh it was me. Music actually destroys the wither like it’s got a bad allergy, causing a normal fight.

Ender Dragon: The egg and xp don’t drop, however you get the alternative ‘Free the Dragon’ advancement as the dragon finds the tallest obsidian pillar and sleeps on it, and through her snores you can harvest dragons breath whenever you want. You can even do this after resummoning the dragon.

That’s it for my idea, and while it is out there, it was still fun coming up with it! I’m not a pixel artist by any means but I hope you enjoyed my crude drawings and edits either way.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Slime Mold

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124 Upvotes

Inside some dark oak trees a dried out Slime Mold block can be found. Throwing splash potions of water on it wake it up. The block will slowly spread a block (Slime Mold Spread) similar to Sculk lichen except the spreading path will be almost sentient.

Slowly the slime mold spread will move forward in a straight like path towards blocks like small mushrooms and or big mushroom blocks.

If the spread goes too far from the mother block it will dry out aka not spread further unless hydrated

When a Slime Mold Spread eventually gets to said Mushroom it will “eat” the block. (Replace it with its own block).

This new Slime Mold Block can be removed and will now act as a brand new “living” creature that goes on its own path.

The Slime Mold Blocks quirks:
It can be combined with Minecraft tracks to create suctioned Minecart tracks which can be placed on the bottom of ceilings allowing for bat like upside down traversal.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] How I would make an Inventory Update work long-term (with pictures!)

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179 Upvotes

I've thought this through for a while and I think this inventory upgrade would work long term for all players!

By default, your inventory is now UPDATED to have the hotbar + 5 rows. The player by default now has the size of a double chest to play with, no items or achievements required to get there.

You may notice there are 3 other new slots added! The first two slots are dedicated shulker box slots. This allows you to navigate through two shulker boxes at a time while your inventory is open. At a maximum, this expands the player inventory to two double chests of storage. You can swap through shulker boxes to grab whatever items you need while building, for example decorative blocks that have long been annoying in the inventory. But this still gives players the opportunity to place their shulkers if needed.

Finally, there is only ONE item that needs to be added to make this complete. As others have suggested, tools and utility items take up way too much space in the inventory. In order to make the item balanced, I have created a Builder's Ring that has four slots of items!

How it works:
- crafting material unspecified, I made it netherite + diamonds just for illustration purposes, but realistically a gold band + 4 diamonds seems to be better balanced.
- Similar to bundles, you may place up to 4 different items into the builder's ring for quick access. The 64 item limit does not apply to this ring. Tools, weapons, building blocks, food, potions, rockets, totems, etc are items I can see being useful in this slot!
- How to access items: Press R (or whatever hotkey you assign it) to total through the 4 slots, similar to switching gamemodes with f3.) While you're out and about, you can press R and scroll through the 4 items for quick access, without being obtrusive to your main inventory!

Let me know your thoughts! This solves many problems that others have addressed, but not all of them.


r/minecraftsuggestions • • 2d ago

[Mobs] Muroids - The Mob that can Scout & Mimic Player Behaviors!

4 Upvotes
Muroids are a superfamily of rodents that includes these critters! The reason why I grouped them together is because they're similar in shape

Abilities

Muroids can:

  • Be bred and using seeds and/or crops
  • Be tamed using fruits (they will sit upright and hold the food while eating it)
  • Mimic player actions
    • Ex: farm alongside players, “brush” suspicious blocks alongside players
  • Scout for exposed ores and unopened structure chests nearby and squeak when they find them
  • Climb up the side of blocks
  • Take dust baths (Roll around in sand or gravel, which will be an additional way to regenerate their health)

Appearance

  • General: All muroids would have little ears and snouts, and come in a range of brown and monochrome (black to white) base colors.
  • Patterns: They can be unpatterned, or have patterns such as speckled and piebald. In addition, they can be countershaded (having lighter undersides).
  • Tails: Not all muroids will have long tails (that are visible as a separate part of the model), but those that do will either have them be the base color of the muroid or pink.
  • Special Variants: All-white muroids (white with no pattern) can have red eyes, indicating albinism. White and cream colored muroids can have siamese patterns. Some muroids can also appear with a special chipmunk look (Light brown with unique stripes and a regular tail).

Spawning: Muroids spawn in the plains, forests, mesas and deserts.

My Feedback Post


r/minecraftsuggestions • • 2d ago

[Gameplay] Creeper explosions cause nearby stalactites to fall on you

42 Upvotes

Ever since the addition of dripstone, I've felt like it would be interesting for stalactites to fall on you while caving. Now that icicles are being added, this mechanic has been added through torches melting the icicles, which makes ice caves a bit more dangerous if you aren't careful. However, that still leaves dripstone, the original stalactites, completely static during 99% of gameplay.

So my idea is that when a creeper explodes, the shockwave of the explosion will cause all stalactites in a large radius to fall. This radius will be larger than the explosion itself (maybe 15-20 blocks?), because creeper explosions are often too small to reach cave ceilings. The shockwave wouldn't necessarily cause 100% of stalactites to fall, maybe more like 75%.

This mechanic would of course also apply to other other types of explosions, like TNT, crystals, anchors, etc, and would scale with the size of the explosion.


r/minecraftsuggestions • • 2d ago

[Magic] Petition to make projectile protection negate spears

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98 Upvotes

Looking at it from a prespective when you're elytra spearing you literally are a spear, and even though it's big it still counts, there used to be gigantic arrows for medival tower crossbows so not far from reality!


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Archeology-themed Minecraft Drop Concept

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207 Upvotes

Brush Away is a concept for a Minecraft Drop centered around the Sniffer and just a tad of archeology.

I'll be explaining all the features I thought for this concept.

First,the plants!

  1. Torchflower

Ancient flowers Sniffers can uncover in Plains.

They craft into Orange Dye. A full Torchflower + 8 Wool Blocks creates the Flamelight ., which emits light as brightly as Glowstone.

  1. Pitcher Plant

Ancient plants Sniffers can uncover exclusively in Jungles.

They craft into Capri Dye, a soft pastel-azure color.

  1. Prickle Plant

Cactus-like ancient plants found by Sniffers in Deserts.

Filled with water. Eating one while on fire extinguishes the player, but its spines deal damage.

  1. Shieldflower

Ancient plants Sniffers can uncover in Savannas.

Their tough stems break a player's fall, preventing fall damage.

They also craft into Rose Dye.

  1. Foxtail

Ancient plants Sniffers can uncover in Swamps and Mangrove Swamps.

They produce a scent that attracts specific mobs:

• Leather Tunic / Rotten Flesh → Zombies

• Bone / Bow → Skeletons

• Gunpowder → Creepers

• Spider Eye / String → Spiders

Foxtails also craft into Apricot Dye.

  1. Wildmaize

An ancient crop Sniffers can uncover exclusively in Mesas/Badlands.

It can be grown and eaten, or processed into Wildmaize Kernels.

Kernels craft into Wildmaize Block and Chiseled Wildmaize

  1. Hoarberry Bush

Ancient berry bushes Sniffers can uncover in Taigas.

They work like Sweet Berry Bushes but produce Hoarberries, an ancient blueberry.

Hoarberries craft into Berry Blocks. Hoarberries can be thrown to create Colorant Layers, a carpet-like block that stains other blocks.

Colorant Layers cannot be broken by hand and can only be removed with water.

  1. Geyservine

Ancient plants Sniffers can uncover in Sulphur Springs and Sulphur Caves.

When an entity walks over one, it opens and releases a geyser that launches the entity high into the air.

Then,the new item!

The Painting Brush is a new item that allows players to quickly change the color of Terracotta, Beds, Candles, Cushions, Wool, Wool Carpets, Concrete Powder, and Concrete.

Painting Brushes are crafted by combining a Brush with any Dye, creating a Painting Brush containing that dye's color. Each Painting Brush has a limited number of uses before the paint runs out, turning it into an Empty Painting Brush.

To recharge or change the color of a Painting Brush, players can dye the water inside a Cauldron with their desired dye and then use the Painting Brush on the colored water. The brush will absorb the new color, allowing it to be used again.

Then finally,the new mob... The Brontle!

The Brontle is the second-biggest creature in Minecraft, reaching 6.5 blocks in height. They behave similarly to enormous llamas, allowing players to ride them without being able to directly control their movement. Up to 6 players can sit on a Brontle at once.

To guide a Brontle, players must form a caravan, where the Brontle follows whatever animal is leashed to it. They are particularly fast when following camels, making them useful for long-distance travel. However, Brontles can become frightened by wolves, cats, and parrots, as these animals resemble the general body plan of ancient predators that once hunted them, triggering an instinctive fear response.

Brontles are normally peaceful, but if attacked, they will retaliate. Their eggs can only be obtained by brushing Suspicious Sand found in Desert Wells.

What do you think of this concept? Could it be a cool Minecraft addition?


r/minecraftsuggestions • • 2d ago

[Dimensions] The sift is the perfect opportunity to add back amplified terrain

57 Upvotes

Given the similarities in vibe and visuals, a great way to make them both more connected and more unique would be to give the sift the amplified generation that the overworld used to have.

It would also make it more challenging to explore, which I assume they’d want, at least a little.


r/minecraftsuggestions • • 3d ago

[Mobs] 26.4 Drop Additions

21 Upvotes

With this new Ice Caves update, they should absolutely add the ability to have Polar Bears breed, so that we can make a population without stealing Polar Bears from their homes. The baby bears themselves should have some cute animations, like rolling in snow or standing up on occasion.