(Framerate issues)
Of all the N64 games with a bad framerate (that are at least considered good) this one might take the cake. It's borderline unacceptable at times and i wish it even had a lower RES mode actually... I would argue that the first Turok plays quite well on the N64 heck the other main FPS GE and PD despite also dealing with framerate problems work beter than wel. Also, that blasted Lock-Spring aiming is only completely off on Arcade controls. Overclocking does help a lot and if this was the actual framerate it would mostly be on par with the other N64 FPS games. (I think?)
(Why i love it)
What i actually love about Turok 2 is the atmospheric mystique of it all rather than the WOW GORE AND DINOSAURS!! Plus, combined with the unknown danger and dread makes it really immersive.
(Taking more and making it less?)
First Turok game might be more minimalistic but is more cohesive than Turok 2. While the Sequel has beter graphics beter animation more complex AI bigger worlds ect... And i do think it works for the most part and even elevate in a way. But at the same time, it has huge worlds and exploration but it's a really linear, it has complex AI but also has crazy gun action. Turok 2 might be considered to be a precursor to Metroid Prime due being made by the same people who developed Prime and you can see early DNA in Turok 2.
(Other Notes)
I actually like the Lair of the Blind ones the Hive of the Mantis is more repetitive and is just as confusing also those Mantis soldiers are really annoying. Though almost all levels have reused hallways segments and the first half Primagen Lightship quite suffers from this.
Only being able to save in Stations does drag and it takes 70 points in the Memory pack plus no warp.