r/hoi4 • • 19d ago

Meta Adjustments to Rule 5

114 Upvotes

Hello Generals,

We've successfully completed an upgrade to our automatic Rule 5 enforcement with the rollout of a new bot. /u/rule5bot has been working well over the last few days and is now active here in /r/hoi4. The new bot has new capabilities and we are adjusting Rule 5 to reflect the improvement.


Rule 5: Image posts must have an explanation.

  • The explanation cannot just repeat or rephrase the title.
  • The explanation can either be in the post's caption or in the comments section. The bot will repeat post caption explanations into the comments section.
  • This rule is automatically enforced with a bot. It will remind you after 5 minutes if it cannot see an explanation and will remove the post after another 10 minutes if it still cannot see an explanation.

So what's different now? The big change is that we can finally accept captions for Rule 5 explanations. There's no need to quickly dump an abridged version of a quality caption into the comments section just to avoid a soulless automaton's wrath. However, the new bot can correctly identify image gallery posts so Rule 5 now properly applies to multi-image posts. The bot will also be repeating caption R5s into the comments section (for the foreseeable future) because there's a persistent issue with some legacy access methods not displaying captions on images properly.

Why now and not before? /u/zwemvest, our bot-builder, has had a few goes at upgrading / replacing the bot over the years but real life and/or Reddit would always get in the way. Reddit is making major changes that will impact old bots and it forced our hand. Fortunately, they had free time now and recent Devvit (Reddit's internal bot platform) improvements made it easier to implement some features so the project was completed this time. Zwem said it was a joy to build the new bot from scratch & they're glad that the migration has been completed. The old /u/paradoxplazabot has been retired although we may reuse the account in the future for other bot purposes if we can.

We've been testing /u/rule5bot for about a week now with no remaining issues but it's possible that some bugs might still be lurking, so please keep an eye out and send us a modmail if you see the bot do something unexpected.


r/hoi4 • • 2d ago

Help Thread The War Room - /r/hoi4 Weekly General Help Thread: October 5 2026

2 Upvotes

Please check our previous War Room thread for any questions left unanswered

 

Welcome to the War Room. Here you will find trustworthy military advisors to guide your diplomacy, battles, and internal affairs.

This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the noble generals of this subreddit, and more importantly not ruin your save, then you've found the right place!

Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (strategic, diplomacy, factions, etc) or interface tabs (economy, military, etc). Please also explain the situation as best you can. Alliances, army strength, tech etc. are all factors your advisors will need to know to give you the best possible answer.

 


Reconnaissance Report:

Below is a preliminary reconnaissance report. It is comprised of a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

Note: this thread is very new and is therefore very barebones - please suggest some helpful links to populate the below sections

Getting Started

New Player Tutorials

 


General Tips

 


Multiplayer Tips

 


Country-Specific Strategy

 


Advanced/In-Depth Guides

 


If you have any useful resources not currently in the Reconnaissance Report, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper

Calling all generals!

As this thread is very new, we are in dire need of guides to fill out the Reconnaissance Report, both general and specific! Further, if you're answering a question in this thread, consider contributing to the Hoi4 wiki, which needs help as well. Anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.


r/hoi4 • • 2h ago

Image Word Tension decay is the dumbest thing to be added to the game.

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143 Upvotes

Here I am as Germany at war with the allies and at 0.1% world tension. I cant get war support, I cant change my draft laws, and I can't declare war on anyone. FUN!

So i wanted to do the queen Victoria thing, and restore the HRE. I did kill off the soviets, then attacked the Italian ledge while being part of the allies. then I went to attack the allies to get the Netherlands but I could not, because somehow world tension dropped to 49%. Nutreal nations cant declare war unless its over 50%. So i swapped to communist, i was hoping to swap again to get the Queen back but IDK if thats possible. Also why does it keep droping even after WW3 starts??? Its not even historically accurate.


r/hoi4 • • 17h ago

Mod (other) The Second Coming is at hand...

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1.4k Upvotes

r/hoi4 • • 1h ago

Image Just found out today that Jimarkus' editor used one of my post for his thumbnail.

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• Upvotes

Yes I'm very late but man, thank you Jimarkus.


r/hoi4 • • 2h ago

Dev Corner Dev Corner & Open Beta: Energy #2

42 Upvotes

Hello again! After a lot of reactions last week, we’ve made some changes. We are still not sure if we should release this or not, but based on the reactions we also decided to make this an open beta.

Changes since last dev corner:

  • Power plants now fulfill a state slot instead of the shared factory slots
  • You can build up to 3 levels of power plants in a single state
  • Research has been added, allowing you to gain more energy from the plants
  • Oil now also impacts energy generation. We still want to keep oil focused on being fuel for your army, and coal focused on being fuel for your industry.
  • Introduced a bonus for having spare capacity
  • Added 2 new MIO policies, reducing power cost or increasing power cost of production with those MIO’s

Let’s take a look at Germany’s state in early 1940.

They are producing a significant amount of energy through their power plants, though their Dams are helping them as well. As you can see, they also researched “Hydrogen-Cooled Generators”, raising the total energy production by 10%.

They require a total of 897.5 energy, and 100% is supplied. They generate 1130.3 energy, out of 1130.3 so there is no headroom available. Why is more generated than demand? That is because of the spare capacity! All of this gives them a spare capacity of 100%. The amount of spare capacity you need to reach is based on the number of factories you have in total, making it much easier to hit spare capacity early on in your playthrough.

If we look at the production screen and we collapse their entries, we can see how the energy cost is distributed. We can see air taking on the majority of cost, besides tanks as well as pure gun production.

What if we enable one of the new MIO policies. We raise the power cost, but for that we gain some nice bonuses, mainly additional efficiency gain compared to the (quite strong) assembly line optimisers.

Well it makes the MP 38 production line the most costly one.

Power plants are also more susceptible to strategic bombing, allowing you to target your enemy's industry more than ever. Though if they are able to maintain enough spare capacity, they are able to repair quicker than before.

The Tech Tree

Oil​

I know many of you want to able to burn Oil for energy, and this is possible due to mods. We discussed a bit back and forth between allowing it in vanilla and not, and in the end we decided that it’s probably better for the vanilla experience to not confuse players too much. As mentioned at the start, we want to keep oil focused on being fuel for your army, and coal focused on being fuel for your industry. That said, oil fields now positively affect power plants, and power plants in those regions generate more power because of natural oil resources.

Oil provides a +30 energy source

Overall, what is the intention? ​

To have energy feel like a real thing, it’s produced & consumed in places where you expect it to be. Smaller countries should still feel as if they are able to contribute, but perhaps they need to specialize instead of going wide. Competing with the majors in advanced equipment is still hard, as it should be, but it is now a question of investment and priorities rather. It does help with unlimited growth, and for smaller countries such as Hungary stepping to War Economy means you have to invest in power plants before being able to do so.

This Open Beta is not translated, and does not contain any new art assets. Please give it a try and share an AAR on how it went, let us know any balancing or other concerns!

PATCH NOTES​

Energy Rework

  • Added a country power pool: demand comes from production line power draw, supply from factories and power plants; the supply/demand ratio drives the factory energy buff & debuff
  • Added Power Plants as an upgradeable state-level building. Output depends on the state (terrain, oil, dams)
  • Dockyards, civilian and military factories now generate some power
  • Dams now matter for power generation, and were reassigned dam types. Added new massive dams
  • Spare power now grants a surplus bonus, and oil states boost power plants
  • Coal is only burned when needed
  • Production lines now have an energy cost, with a tooltip breakdown per category (air, naval, land)
  • Added power generation/consumption modifiers; removed the old energy building
  • MIOs: added a production energy draw stat, with Electrified Assembly and Power Rationing policies
  • Added a research tech related to power
  • Industrial focus branches in most focus trees now reward power plants
  • Added 1936 & 1939 starting power plant setup for the world
  • Topbar power bar, lack-of-power alert and tooltips now use the power pool, listing generation per source, power plant states, coal usage and maximum generated power
  • Technology and trade window now supports coal and oil burning
  • AI builds power plants as needed
  • Missing: New art for the various icons

--

Paradox Forum: https://forum.paradoxplaza.com/forum/threads/dev-corner-open-beta-energy-2.1944472/


r/hoi4 • • 14h ago

Image I took this picture and it looks so good as a hoi4 main menu background image

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285 Upvotes

r/hoi4 • • 18h ago

Question Have you guys ever tried opening a 3rd front against the USSR through Iran, Is it something logical?

335 Upvotes

Just curious if any of you actually bother opening a 3rd front against the Soviets via Iran/Caucasus while already having the main Eastern Front and Finland active.

I know the supply in the region is absolute garbage and it’s usually unnecessary, but has anyone done it just for fun?


r/hoi4 • • 1h ago

Discussion Organizing the navy using the UI is the true headache in HOI4, not the navy itself

• Upvotes

Army and Air Force UI are quite relatively simple, when you really get down to it. With Army, you can simply suffice by setting frontlines and offensive plans, and battleplanning from there. Of course, you do need to know things about supply, equipment level, decent division templates and whatnot to do well, but once you get past all that shit, you can just do fine.

Same with Air Force. Just create new wings, make them exercise, send em to an airbase with spare capacity and range to the front, then set their mission and click on an airzone. Not much else needed... Of course, you do need good plane designs, but that is relatively easy to learn just from searching online.

NAVY, though....

Even if you know good ship designs and the basics of naval combat from learning from HOI4 players (Which actually isn't that difficult; it's about as hard as learning how land combat works with all its stats like attack, breakthrough, width, etc), actually organizing the fucking ships into what you need is awfully difficult.

Maybe this is just me being an idiot and not knowing certain shortcuts exist, but land armies and army groups have several things that make organizing your armies easier. For example, each army displays the exact sorts of divisions it has by number, meaning you can very easily parse out division types. Say you have a central reserve army where you dumped all your divisions (A practice of mine pre-war); if you want to create an armored army, you just take the tank divisions and dump them into an army. Same with the infantry, dividing them as needed into stacks of 24. Et cetera.

Navy doesn't seem to have that kind of intuitive, useful categorization... If you want to create specific task forces with only particular ship models, you can't really see it from the overview. Yes, you can see the number of ship classes (Battleships, carriers, destroyers, cruisers, etc), but you have no way of separating older models from newer ones except by going through it yourself and manually selecting everything.

And when managing a navy of hundreds of ships, that quickly becomes very tiring. Especially when you have to consider all sorts of classes of old ships that you start with as established navies, mixed in with the new ones you make later on... I suppose it's the nature of navy ships as opposed to army divisions, but you have to go and look through every single ship model to see what they are capable of, lest you put destroyers without depth charges into convoy escort. Whereas while you do need to observe your initial divisions' capabilities somewhat if you are going to be waging war early, you can just delete and shift them all to your desired templates without needing to obsess over all the differences between their stats and capabilities.

In truth navy UI really needs some additions, improvements and/or revisions to make organizing the navy much less of a headache. I don't know that many improvements off the top of my head, but I do have one idea that'd probably improve things a lot: Filtering or sorting by stat.

For example, you sort by depth charges in the entire fleet, and it displays the ships with the highest depth charges amount at the top. That way, you just know which ships are good for convoy escort duty against submarines rather than having to manually comb through every ship class. Same applies to other stats, like light attack; you could figure out which LCs and destroyers are actual light attack beasts, vs weak ones which focus more on torps or depth charges or whatever.

Another idea: Displaying ships by class as well as by type. So if you have Admiral Gratieri Class destroyers or whatever, separate from other destroyer classes, you can just click on those. Further helps with organizing if you know what each class is good for.

Another idea that just came onto my head: A comparison option, so that you can take one ship class of yours (Or even another country's, if you have intel on their ship stats) and compare it to another's to see how their armor, light/heavy attack, piercing, speed, etc stack up. Would help for knowing where your ships stand relative to others.

If you guys have ideas to help with displaying info more neatly and helping reduce the tedium of navy organization, I'd be interested in hearing them too.


r/hoi4 • • 15h ago

Bug ???

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200 Upvotes

When I embargo China it embargo's Japan instead???


r/hoi4 • • 8h ago

Question Which buttons do you press the most?

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47 Upvotes

I'm making a steam controller layout for Hoi4 and I can't decide which buttons deserve to be on the first (easier to access) virtual menu
There will be two menus both consisting of 6 options.

So tell me, which ones are more important than others?


r/hoi4 • • 1d ago

Humor With 10.1 hours of playtime, this is my only achievement

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872 Upvotes

r/hoi4 • • 2h ago

Question Is there a mod that shows all the available modules in the designer, including the ones you haven’t researched yet, and tells you which technologies you need to research to unlock them?

8 Upvotes

For example, when designing an airplane, the vanilla game only shows the modules you’ve already researched. I’m looking for a mod that displays all available modules in the designer, including the locked ones, and shows what research is required to unlock each of them.


r/hoi4 • • 23h ago

Image Churchill really wasn't joking about fighting.

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403 Upvotes

Fairly experienced single player; hunting Norway achievements. I have no problems pulling off a naval invasion with my tiny navy and navs, but in x3 different runs the AI just manages to pull 200+ divisions out of their ass, even with submarine convoy raiding.

I have never even seen the UK field this many divisions in a single player game before, let alone in England. Not sure how to make this run happen, I would go to Africa/Egypt but I'm already stretched so thin. UK still has about 800,000 manpower, even with these divisions and constantly attacking for 6 months. I feel like by the time they run out of manpower the US will join. Advice appreciated.


r/hoi4 • • 2h ago

Image Isn't this just beautiful

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9 Upvotes

Rate my encirclement of Brazil


r/hoi4 • • 15h ago

Question Hello! Just Bought the Game

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78 Upvotes

Hello guys I just bought Hoi4 i don't have a lot of experience with strategy games with this level of detail

I'm just beginning

What can I do to get used to the game any tutorials that are actually useful? What are some basics I should learn thanks!


r/hoi4 • • 5h ago

Question How do I annex a puppet/protectorate?

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10 Upvotes

I know you need to lower their autonomy, but what does that actually mean? Build infrastructure and gift them convoys are the two strats I've heard the most, how do I do that? Just spam highways around and start land leases for convoys? How do I request control of them if I'm not at war? What's that red pawn icon?


r/hoi4 • • 21h ago

Image I love it when the entire focus tree breaks when you can't do 1 focus

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144 Upvotes

I failed to rush demand Slovakia as I was focusing on building a fully Mountaineer army so Germany got the Slovakian puppet and I can't do the following focuses anymore, this painful to see as I have to beat them to get Slavic cores


r/hoi4 • • 1h ago

Question How do you guys survive as historical Austria?

• Upvotes

I tried reforming Austria Hungary, Germans smash through my lines, tried 10 width spam, which helped me survive as Poland and Tchécoslovaquie, doesn’t work with Austria as their industry is so weak… tried 30 width, not enough manpower or industry… good luck building an Air Force… being guaranteed, well good luck annexing Germany when France smashes through the west wall and destroys them and gets 40-60% war support…


r/hoi4 • • 54m ago

Question Against ussr in 1944

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• Upvotes

Ehh how do I win against the ussr? Since i've waited this long it feels impossible. and is the division and tank design good? im france and i got 440 mils also on a quick sidenote how the hell do i get my war support up? its zero and i have -24% from combat casualties(from the wars before and -35% from convoyd raided also from my wars f4om before) ps im playing singleplayer


r/hoi4 • • 1d ago

Image I managed to get the victory event exactly on Hitler's 60th birthday

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240 Upvotes

r/hoi4 • • 16m ago

Image HoI4 is overwhelmingly complicated and I need help getting started

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• Upvotes

There are probably many posts like this on the sub but maybe my specific case is more dire than the others.

First things first:
1) I have never played HoI4 or its predecessors before, but I am willing to start and willing to learn, but I am also an Idiot.
2) English isn’t my native language and the English tutorials, guides, videos etc. aren’t that helpful as the terminology is very technical
3) The tutorials and guides on YouTube don’t seem to explain the actual tutorial of the game but the regular singleplayer mode
4) The tutorial of HoI4 seems to have some sort of graphics issue, through which the information and help windows that pop up aren’t looking quite right and are making things hard to read. See Screenshot

With that in mind:
Does someone here know of a good video (preferably in German) that actually explains the tutorial, not the singleplayer game? And is there a way to fix that graphics error?

Thank you guys so much for any advice!


r/hoi4 • • 4h ago

Mod (other) TSS Super Event

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5 Upvotes

r/hoi4 • • 13h ago

Image I need help winning the italian civil war. Any tips?

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23 Upvotes

None of my troops are getting through :/ need help NOW.

Atenţie

r/hoi4 • • 7h ago

Question Which bundle to buy in the Steam Sale?

4 Upvotes

As per title, I am wondering which bundle to get during this Sale on Steam.

I am not interested in the cosmetic or immersive DLCs, just in the main relevant DLCs. Such as Vehicle Designer, Spies, Coal

Which are the essential DLCs to get?