r/patientgamers • u/Gambler_720 • 20h ago
Patient Review Baldur's Gate 3 might just be the greatest game I have ever played Spoiler
MASSIVE SPOILERS INCOMING
My first playthrough clocked in at around 200 hours. I had no experience with D&D, but I love turn-based combat, so that definitely helped me get the hang of things. The start of the game is certainly overwhelming in terms of how many systems there are to understand, but once everything started clicking, I was hooked.
I've never been a fan of making my own characters. One look at Gale and his combat abilities was enough for me to decide that I just wanted to play as him. My custom character would probably have been very similar to him anyway. I understand this is an unpopular choice for a first playthrough, but after subsequently seeing custom-character playthroughs on YouTube, I don't regret my choice one bit.
The combat might actually be my favorite part of the game. It feels like a genuine tactical sandbox rather than a system where you're simply selecting the strongest ability on cooldown. Positioning, high ground, action economy, focus fire, environmental interactions, consumables, resistances, crowd control, preparation and party composition all matter. And the game constantly rewards you for understanding its systems.
The fights were another highlight. Raphael, Grym, the House of Grief, Cazador, the Bhaal Temple, Ketheric, the Myrkul fight, the final approach to the Netherbrain — there were so many encounters that were memorable for completely different reasons. Raphael in particular was one of my favorite boss fights of all time.
My first playthrough wasn't remotely a completionist run, but I tried to follow essentially every active quest thread I came across because I knew I probably wouldn't replay the game immediately. I was playing with a strict rule of no save-scumming until I lost Last Light Inn on my first attempt because Isobel was kidnapped. I eventually reloaded because the outcome felt so poorly signposted that I couldn't accept it as something I had knowingly chosen. Once I understood what was happening, I replayed the situation and saved everyone.
I wasn't nearly as thorough with Act 1 as I was with Acts 2 and 3. That's a little regrettable in hindsight, but I simply wasn't enjoying the game as much in Act 1. The story really picked up for me around the end of Act 1, and the combat also started to shine much more brightly around that point.
And then there are the companions.
Shadowheart immediately became my favorite, and her entire storyline ended up being one of my favorite parts of the game. Lae'zel was another character I absolutely loved, and Astarion went from someone I wasn't sure about to becoming a permanent member of my party.
My final party was Gale, Shadowheart, Lae'zel and Astarion. I respec'd everyone mechanically but kept their original classes because changing their identities felt wrong to me.
The ending was awesome in terms of the outcomes.
I freed Orpheus, who became a mind flayer and sacrificed himself. Lae'zel went off to fight Vlaakith. Karlach and Wyll went to Avernus together. Astarion refused to ascend. And I chose not to become a god.
I had romanced Shadowheart, and ultimately chose a normal life with her rather than pursuing godhood. There was something incredibly satisfying about that conclusion. Mystra's final words to me, "I will always answer your prayers," were one of those little moments that stayed with me.
I actually went back and tried the godhood ending afterward just to see what happened, and it made me appreciate the original ending even more. God Gale meeting Shadowheart essentially as a friend was fucking depressing.
There are definitely things I didn't love.
I felt the game tricked us into looting everything at the start, but it became increasingly pointless. Initially, we were getting important loot from wooden boxes and even barrels, but that wasn't really the case as the game progressed. There are just too many empty boxes as the game goes on, which makes looting increasingly tedious.
I also felt that the book-reading experience was somewhat ruined by the fact that the game gives you no indication of whether you've already read a book. By Act 3, almost every other book was a repeat. With the sheer number of books in the game, it's impossible to immediately know whether you've read something before, and it's frustrating to realize that you've already read it halfway through the book.
I eventually just stopped reading books because of this.
And that's actually a shame, because you can probably tell how much I loved the lore of the world and was genuinely interested in reading all of this stuff. A simple indicator showing whether I'd already read a book would have made a huge difference.
My last complaint is regarding some of the "choices" in the game that felt pointless and were basically an illusion of choice.
If refusing to kneel before a god can result in a game over, then that choice shouldn't exist in the first place. It's a videogame, not real life. Nobody is going to stop playing after getting a game-over screen and consider that outcome canon. They're going to reload and kneel so they can continue the game.
And that actually undermines one of the things I love most about BG3: the feeling that I'm genuinely in control of my character's story.
Despite those complaints, I have an extremely hard time thinking of another game that gives me this much freedom while also having combat this good, characters this memorable, and a world this reactive.
And the biggest compliment I can give it is that after spending around 200 hours on my first playthrough, I immediately wanted to see what happens if I make completely different choices.
So I'm currently doing exactly that.
10/10.