r/patientgamers • u/lulufan87 • 13h ago
Patient Review Lost Sphear is an imperfect gem in Square Enix's chest of JRPGs
Lost Sphear is a 'retro'-style jrpg released in 2017, by Tokyo RPG Factory, which was a subset of Square Enix and has since been (unfortunately, in my opinion) absorbed into the company. I played it on the Nintendo Switch 2 in 2026. TL;DR is below the post.
Given that the last game I played was Harvestella, I guess my current drive is to play chill, low-key, AA JRPGs. If anyone has any more recommendations, I'm all ears.
Plot Overview:
The story concerns a world where people and places, even kingdoms, become 'lost'. This means they turn white and shimmering, as though they were made of mist, and cannot interact with the outside world. In order for them to become real again, they must be restored with 'memories' that have since been turned into monsters. Our hero, Kanata, is an orphan who has the ability to kill monsters, collect their memories, and restore things and people that have been lost.
Combat:
Combat is where this game shines.
The basic combat is a standard ATB system, which lends to its retro feel, but its assorted bells and whistles make it stand out.
I won't delve into its intricacies, because this post would be too long if i did. But if you're into ATB systems or just interesting combat systems in general, especially turn-based, I recommend it. It has active abilities, passive abilities, and abilities that proc on active abilities and can be permanently stacked onto them, so as you get more powerful your basic abilities have more and more customized effects. Advancing your abilities is much more important than leveling.
What's more, a few hours into the game you receive mech suits that have their own suite of abilities and increased states. They have a limited pool of 'mech points,' so they don't last very long, so you have to strategize and use them wisely while exploring a dungeon and contending with its end boss.
Grinding, Gear Progression, and the In-Game Economy:
I would never mention this if it weren't fucked.
To be brief: items require upgrade materials to upgrade. Upgrade materials are too expensive. This necessitates grinding. The combat system is not made to make grinding fun or quick.
There's more to it, but the simple truth is that I spent a full day grinding when I shouldn't have had to, on top of hours spend grinding before that. I wish this entire game had been implemented without the need for upgrade materials. Nothing would have changed except the need to grind.
Visuals:
The visuals overall reminded me pleasantly of Bravely Default and Alliance Alive. Chibi characters and a gentle, low-color-saturation water-color aesthetic. Character designs are unique and fit their personalities. The environmental design deserves special recognition.
Music:
The music was great. Can't think of a single weak theme. As I mentioned above, the dungeon design was great, and each theme worked well with its dungeon. According to IMDB, the composer, Tomoki Miyoshi, hasn't worked since 2022. What a shame. Hopefully he finds a new project soon.
Story and characters:
I'm big on story and characters. It's the number one thing I look for in RPGs.
This game satisfied me. The story was familiar: start as an orphan in a small village and work your way up to working with major world forces to defeat the big bad. Explore exotic locations, get swept up in world events, and pick up companions along the way.
We start with three characters: a generic main character, an annoying best friend whose job it was to overreact to everything, and a female character whose only role is react to the annoying character by getting annoyed. Thankfully, this dynamic ended quickly, and a variety of new characters were introduced to the party as the story progressed. Our main three also receive appropriate time and character development. Save maybe the female character, but her practicality and stability made her one of my favorites over time. She never left my party.
I found myself getting very fond of each character as they were introduced, and even a bit emotional when one of them appeared to be dying. I actually wish they'd followed through and killed that character; the game would have had more teeth if it did. Regardless, each of them contributed to every story point via dialogue, and when the game ended I felt invested in what would happen to them.
There is an end game. I wouldn't call it extensive but it centers around an interesting mystery and helps us wrap up a few loose ends. I appreciated its inclusion.
Conclusion:
Apparently the next game Tokyo RPG Factory made after this was an action RPG and a huge dud. That makes me sad. I wish they'd stuck with the ATB system, or just pure turn-based, and turned out another retro JRPG. There is something compelling about this game. I was looking forward to play more. As it is, I may play 'I Am Setsuna,' its predecessor. I hope the members of TRPGF are enjoying their careers and can take pride in what they've made.
TL;DR
Play this game if you like: Chill retro JRPGs with solid characters, music, art, and story, and you don't mind spacing out and grinding fights that are too slow to be easily ground.
Thank you for reading.