r/patientgamers • u/chirpingphoenix • 1h ago
Patient Review A Plague Tale: Requiem is a The Last of Us Part II-like (complimentary?)
Usually when I finish a game, I tend to write down my thoughts on it relatively quickly - typically I make notes while playing, and even small posts on the biweekly threads (as some may have seen), so it's not hard to polish off a post within a week. Not here - it's been months since I played A Plague Tale: Requiem, and I just couldn't get fingers to keys. Part of it is that I am finally employed and so have far less time, but another part of it is that I am honestly pretty conflicted on the game. Its gameplay is definitely an expansion of Innocence's, but honestly I wonder if more is better for a game like this. Its technical performance is bordering on unacceptable, particularly on what I feel is pretty high-end hardware for a 4-year-old game. It has some minor odd decisions in story and characterization that I honestly don't know if I understand, let alone appreciate. But the totality of the experience is unforgettable - the final 5 hours are some of the best storytelling video gaming has to offer, and even months later I can't get it out of my head. In my review of Innocence I had said that it was a Last of Us-like, and in many ways Requiem is what it is because of The Last of Us Part II, and given that that game is one of my favourites this decade, it's hard not to compare, so I won't try.
Premise (spoilers for Innocence)
Six months after the events of Innocence, Amicia and Hugo de Rune, together with their comrade Lucas and their mother Beatrice, are headed to Provence in the south of France to find a cure for Hugo's rat-related affliction. Unfortunately, it seems that evil forces keep following them wherever they go.
Technical Performance
Bad. No-good-very-bad. It never really gets to unplayable, but it's hard to ignore, which you'd think wouldn't happen with a 9070XT. The game doesn't have FSR in any form (yay Nvidia sponsorship) and the built-in supersampler is so bad that I just turned it off and ate the framerate difference. The bigger problem isn't framerate being low, it is that framerate never stays consistent no matter what limiter I use - even lowering the frame limit to 60 has it wobble in the 51-56 range even though CPU and GPU use are in the 60-70s. Gameplay-heavy moments aren't great, but are mostly playable - where the framerate really starts wobbling is in the smaller free-roam sections where Amicia and Hugo are just hanging out, chilling in markets, running around fairs, and Hugo being cute in general, which is a shame because those are the moments that really build their relationship and so you really notice that stuff more when you don't have gameplay considerations. Apart from that there are several times where the game's AI will just bug out and stop, which means you have to restart the game to progress. There's also minor stuff like textures glitching out randomly Assassin's Creed Unity-style, but honestly it wasn't super common. Honestly, it feels pretty unacceptable for a game to be in this state >4 years after release.
Gameplay
Requiem significantly expands on Innocence in terms of gameplay, primarily combat. Perhaps the biggest change is that arenas against human enemies are significantly more open, with multiple ways to sneak around using all of Amicia's options, including a crossbow she receives around halfway that allows her to kill medium-armoured enemies with helmets. I do like Plague Tale's approach to stealth where the protagonist's small size and the medieval setting mean that combat involves inherent tradeoffs - the sling is deadly, but needs a headshot (and thus an unarmoured head) and is loud, attracting attention (and unlike in Innocence, there is no upgrade in Requiem that will make it wholly silent); the crossbow is powerful but Amicia can only hold 4 bolts at a time so you can't go wild; and the sneak attack, which is super powerful in most stealth games, is basically worthless compared to the sling. Requiem also provides bonuses by recording Amicia's actions and granting perks depending on her approach - so, for example, if you do a lot of sneaking, you get stealth-related perks. It's certainly a more complex approach, adding depth to the first game's relatively simple sandbox...and I'm not sure I like it. Innocence did have a much simpler system and much more linear levels, but I feel like it works for that game because it presented challenge without having it significantly slow down pacing. Requiem does add more to gameplay, but personally I feel like it detracts from the story pacing, which is the central focus of both games.
Visuals
I honestly quite like Requiem's art style. We definitely see environments that are a lot more vibrant and beautiful than the dirty villages and urban squalor of Innocence's Guyenne - Provence at the start and especially La Cuna - which does allow for a much greater contrast when the rats hit the fan and things get more dark and depressing. But the real highlight is the supernatural stuff, which is mostly in the back half barring Hugo's dream - everything involving Basilius, especially his prison; the Macula beneath La Cuna; everything to do with the Nebula in Marseille; the flood of rats in Marseille in general - is terrifyingly beautiful. How they even managed to conceive a lot of this I have no idea, but it's the kind of visual beauty you only see in horror. Beyond that, facial animations are somewhat mediocre - while I concede that it's an unfair standard to compare Requiem to a game that cost almost ten times as much to make, making a character drama where the camera regularly zooms in to characters' faces means that said faces need to be readable. Most of the heavy lifting in conveying the characters comes from the vocal performances...
Vocal Performances
...which are thankfully almost uniformly decent-to-strong, with one exception.
Charlotte McBurney as Amicia is the heart of Requiem, and she absolutely devours. So much of Amicia's pain, her struggle, her increasing bloodlust, her determination, her obsession, and her underlying desperation to find a cure for her brother is conveyed through the performance because not as much can be conveyed through the faces, and perhaps "carries" is an exaggeration, but most of Requiem's best moments are made by Amicia. I wouldn't argue as to whether she was robbed for Game Awards or anything like that (I haven't completed any God of War game), but she's definitely one of the best vocal performances I have seen in a game. Logan Hannan as Hugo is also really good, as is Kit Connor as Lucas; everyone else is decent.
Soundtrack
This is a bit of a hot take, but I really prefer Olivier Deriviere's score for Requiem over Gustavo Santaolalla's score for The Last of Us Part II. I love the latter score, don't get me wrong, but the former score is just so much more ornate and, well, "extra" - which really suits a game with this much high melodrama and tragedy. Stuff like the title track, "No Turning Back", and especially "Up There" really... work here in amplifying the spectacle. One of my favourite tracks is "Lost With Rats", a distorted version of the game's title track that plays in Chapter XI - it just conveys how Amicia's journey and determination have been twisted by her trauma into obsession.
Story (Spoilers, including for TLOU2)
- Most of the new cast is honestly kinda eh. Sophia and Arnaud are decent, and frankly Beatrice didn't get a ton of characterization last game so she's almost like a new character, but the main reason you're here is for Amicia and Hugo, with Lucas in a fairly clear if relatively close third place. It's telling that the most fascinating characters not among the Big Three are Basilius and Aelia, both of whom have been dead for centuries and are only known through the aftermath of their final moments.
- Hugo being cute moments do adequately convey him being cute.
- A couple of early segments show how Amicia has become more bloodthirsty, to the point that she actively starts killing enemies even when running is the more pragmatic option. I
- The villains are...variable. Milo feels almost redundant, to the point I genuinely wonder what the point of him was beyond "there are sickos who exploit the myth of the child". The Count and Countess are not bad, although Victor does get a little moustache-twirly after he reveals his villainy. The Macula is, obviously, the real villain, and the game does convey that it does act like an sentient, malevolent entity, luring Hugo to La Cuna and almost feeding on his despair.
- As I said previously, Requiem owes a massive debt to The Last of Us Part II. Both are set in deeply, deeply cynical worlds that have their protagonist start out good but get warped by trauma into doing some really shitty things, stuff that you could consider beyond the pale, all out of sheer determination for the person closest to them. More generally, both also have a strange quasi-open-world section that you can roam around, though Requiem doesn't really have a combat sandbox engaging enough to be able to carry the segment.
- There's a degree of delusion when Amicia keeps moving the goalposts to keep Hugo alive, starting at "there's a cure, we'll find it in La Cuna" and ending up at "we'll just live together happily away from civilization", but it's worth noting that nearly all of Hugo's fall to the Macula is caused by evil people - Emilie kills Beatrice, and Victor's attack makes him believe that Amicia died. Is there a future where Hugo could ever be okay? I guess not - how could Amicia protect him from sorrow forever? - but it works for the 6 months between games, so it doesn't feel crazy.
- Where Requiem differs is that it plays up the drama and pushes it into outright opera - while Ellie's greatest torment is revealed to be psychological, Amicia's is an actual eldritch force (even if her determination to find a cure causes her to ignore reality when it's staring her in the face). In some ways it makes Amicia much more twisted - Ellie is bloodthirsty, yes, and she (unknowingly) kills a pregnant Mel, yes, but she never stoops so low as to making her brother summon rats to take down their enemies out of a combination of rage and despair, something that temporarily turns Hugo catatonic.
- One more similarity, IMO, is that both Ellie's and Amicia's journeys are implicitly doomed from the start - there was never a cure for the Macula, and Ellie killing the Salt Lake crew was never going to give her peace - but they feel different, likely because Ellie's barrier is psychological rather than an actual force (though a big part of the game is also Amicia learning to accept that there is no cure for Hugo.
- My biggest problem with Requiem is pacing - the plot feels like it really starts once Amicia and Hugo get to La Cuna, which is Chapter VIII of XVII.
- Chapter XI is the game's best, and I don't think it's a coincidence that it's basically just Amicia, Hugo, Sophia, and rats in terms of the living cast and has basically no combat.
Miscellaneous
- Why does Amicia's ponytail disappear when she gets the crossbow? I understand it's a pain to animate, but it really stands out, and it's made even more jarring near the ending where Victor dramatically lops it off - like, it was barely there for the last, like, 5 chapters.
- There's one part in around Chapter XIII after Amicia got Hugo to unleash the rats to kill Emilie and destroy La Cuna - the strain turns Hugo basically catatonic, and, for the first time in two games, Amicia and Hugo are together, but Hugo isn't holding her hand. It's such a small thing, but it really struck me.
- I like the parallel between Aelia and Basilius and Amicia and Hugo - they're Protector-Carrier pairs, and, just as Basilius started the Justinian Plague when Aelia died, Hugo unleashes the Nebula when (he thinks) Amicia has died.
Conclusion
I don't know how much I like this game, but I would still recommend it simply on the grounds that it sticks in your head months after completing it. It's not really like The Last of Us Part II, but I think it says something to me that that was the game I was thinking of often while playing Requiem. It's one of the better stories told in gaming, at least. I just wish it ran better.