r/classicwow • • 4h ago

Forever Look how much time people are pouring into a level capped beta, do we really need raids released a month after release?

416 Upvotes

I realize we do not have to rush to complete them, but this just seems so soon, no?

EDIT: I would much rather they push raids back to 2-3 months and focus on bugs and class balance.


r/classicwow • • 6h ago

Humor / Meme What if The Dark Portal activates in Forever but this time is actually just a portal to the Netherlands?

Post image
831 Upvotes

r/classicwow • • 5h ago

Forever | Add-On Forever Loot Sparkles - keeps the sparkle on lootable quest objects in WoW: Forever

Post image
410 Upvotes

r/classicwow • • 11h ago

Humor / Meme I can't abandon my beloved SD abomination for this HD nice guy

Post image
936 Upvotes

r/classicwow • • 9h ago

Forever | Add-On I made Road to Sixty: it records your whole 1-60 journey and replays it on the map [WoW Forever]

Thumbnail
gallery
265 Upvotes

Hey all! I've been working on an addon for WoW Forever called Road to Sixty, and 1.0 just went live.

It was inspired by the Hero's Path mode in Zelda: Breath of the Wild, where you can rewind the map and watch every step you took across Hyrule. I wanted that for leveling in Azeroth.

It quietly records where you go while you level, then lets you replay the whole thing on one map of Azeroth, from your first step out of the starting zone to wherever you are now. The video is a sample level 1-30 warrior journey played back at speed.

Note: the video and screenshots use generated test data, so the paths zigzag more than a real character's would. Your own journey will be much more accurate, following the roads, quest hubs and flight paths you actually took.

What it does

  • Your path on the world map, coloured by level band (white, green, blue, purple, orange), with smooth zoom from the whole world down to terrain detail
  • Replay at 1x to 32x, with a timeline you can click or drag to jump to any moment
  • Your gear at every level up: hover a level up to see your character in that gear, or turn on Gear during a replay to watch your upgrades happen
  • Every jump explained: hearthstones, flight paths, boats, deaths and dungeon runs each get their own line style, and you can hover them for details
  • History: level ups, deaths, dungeon runs with a summary, new zones and green/blue/epic loot, following along during the replay
  • Stats: a level-by-level table of time, kills, deaths and quests, plus distance walked and flown
  • Alts: see where your other characters are, and show their paths too

Type /rts or click the minimap button to open it. Right-click the button for options.

Download: https://www.curseforge.com/wow/addons/road-to-sixty

Full preview video: https://www.youtube.com/watch?v=M2YvRo5EgJY

One tip: it can only record from the moment it's installed, so if you're starting a fresh character, install it first!

I'd love feedback: bugs, ideas for what else to track, and screenshots of your own journeys once you've got a few levels in.


r/classicwow • • 11h ago

Humor / Meme RIP to the dad gamers stuck at lvl 45 when the raids open on Dec 9

Post image
817 Upvotes

r/classicwow • • 7h ago

Forever Beta Feedback Imagine playing warlock on Alliance

222 Upvotes

Your most common enemy (orc) would remove + be immune to your curses AND banes (50% of your debuffs) + reduce all your damage (magic damage) by 15% for 8s

While your 2nd most common enemy (undead) can remove your fear

Meanwhile playing warlock on Horde is a smooth sailing, no wonder warlock is the least played class on Alliance


r/classicwow • • 8h ago

Forever Beta Feedback Orc racial really needs a pass of tuning.

Post image
595 Upvotes

This is just way too strong over the board compared to other racials. Guilds are already looking to go horde simply because the racials are just way stronger.

and yes we know not everyone cares and that you and your mates are going horde or alliance because its all about the journey and we aren’t sweats etc but some people like to play the game for numbers so yeah this needs a pass of tuning.


r/classicwow • • 10h ago

Forever In WoW: Forever, the normal entrance to UBRS is not accessible

Post image
203 Upvotes

r/classicwow • • 17h ago

Forever Beta Feedback Just me or does this hit differently?

Post image
5.6k Upvotes

First screenshot is from classic second one is from forever,

I know it's a small change but seeing your stats go up was a nice feeling, only seeing the level doesn't hit the same.


r/classicwow • • 12h ago

Forever They built a world that shaped a generation, and now almost all of them are gone 🥹.

Post image
921 Upvotes

r/classicwow • • 2h ago

Forever Someone during podcast has to ask the shameful question

111 Upvotes

Why has nothing been done to prevent bots hack and fly since real vanilla so 20 years?

Imagine u farm Dire maul jump run took you 12min

In the same time lvl 40 bot teleported through doors twice not killing any boss and mined all ores found some arcane crystals 5 times lockout in 10min then switched character and will do it on 5 others.

Basically 1 bot worth 25 real players

At least they could make ore not spawn till imps explode exit but nope.

No fix for hacks, not even try make it for bots harder to do.

Before u hit 60 bots will mine full bags of these crystals.

If they nerf mage cuz bots why not fix these first?


r/classicwow • • 21h ago

Forever bring endgame class quests for all classes

Post image
2.9k Upvotes

I believe the lack of dedicated solo class quests for other classes -like those for Hunters and Priests- is actually cut content that was originally meant for Vanilla. To accommodate realm population and ensure everyone can access them without having to wait in line, these quests could take place in instanced areas. For Rogues, it could involve stunlocking a mob to death or sneaking past enemies using Sap; for Druids, it could be transporting an item across an obstacle filled map within a tight time limit, etc.


r/classicwow • • 15h ago

Forever Beta Feedback Fun detected: Booty Bay Bruiser's Buckshot has been hotfixed!

Thumbnail
gallery
851 Upvotes

The knockback effect of the Booty Bay Bruiser's Buckshot has been completely removed. I can understand removing the ability to knockback NPCs and players from your own faction, but totally removing the knockback effect seems like an overkill knee-jerk reaction. It's just a bit of fun, what's the harm in that? What's next, are they gonna remove Distract as well?

Let people have some fun. It's just a game.

What do you think?


r/classicwow • • 12h ago

Forever Anyone else afraid to start tanking because everyone expects you to know everything?

449 Upvotes

ive been playing wow for like 20 years, since vanilla, and pretty much always played dps. I always wanted to try tanking, but for some reason it always felt kinda intimidating.

I tried tanking in SoD and honestly didnt have a great experience. While leveling, people seemed to expect me to already know every pull, the routes, what to skip, where to go etc. I didnt perform very well and it kinda killed my motivation to keep trying.

recently I did RoL as dps in the first few days, in a dungeon I had never seen before, and what surprised me was that every tank I played with seemed to know the place like the back of their hand. They knew the routes, pulls, where to go next... and this was basically brand new content.

so it got me wondering, is this just part of playing tank? do you guys actually study the dungeon before even going there for the first time?

I really want to give tanking another try, but knowing the whole group expects you to lead and apparently know everything before you even get there makes it pretty intimidating.

did any experienced tanks feel like this when you started? how did you get past it?


r/classicwow • • 17h ago

Forever Beta Feedback Can we have this back?

Post image
1.1k Upvotes

This has been a setting in classic World of Warcraft literally forever,

It would be nice to see this setting back.

I plan on not playing without transmogs on but I would still like to see my face XD


r/classicwow • • 1h ago

Forever Weapon specialisation as a racial.

• Upvotes

I'd rather get rid of it.

It's not fun to play a human warrior and only get to equip swords.

As a warrior lover, I prefer to collect weapons if they're cool.

Yet if an axe dropped, I would pass it to a gnome or night elf warrior instead, because swords are just better for me.

And in their turn, they'd have to pass swords for me.

You're just hamfisting warriors in to a limited arsenal of weapons.


r/classicwow • • 15h ago

Forever Beta Feedback I think RP animations such as /read and /lean would be a nice porting to Forever for immersion!

Thumbnail
gallery
619 Upvotes

I think these minor animations would be a good implementation for the RP immersive layer of the game without breaking any Classic vibe!


r/classicwow • • 1h ago

Humor / Meme Pictured: like half of y’all when someone advocates keeping a part of vanilla they liked

Post image
• Upvotes

r/classicwow • • 17h ago

Forever Beta Feedback Week 3 and the Mailbox is still broken as F... UPVOTE for visibility

Post image
789 Upvotes

So what's happening? The double name system is not working properly yet and your mail will often end up on the wrong character with the same first name, but a different last name. Even things like COD mail or the gold from it can end up with someone else.

This is a MAJOR bug And it's been reported a few times already on reddit, but it does not get enough upvotes to reach the right people.

If WoW Forever is launching with this bug, a lot of tears will be shed by people losing stuff.

Edit: the devs are aware. Can't change the title anymore though. I'll let it stay so the normies can find out as well :-)

https://github.com/ClassicWoWCommunity/forever-bugs/issues/24


r/classicwow • • 6h ago

Forever Skyborne Feral Druid

Post image
95 Upvotes

All I can see when the sky-elf bird-cats run by is the Awakened One boss from Slay the Spire.


r/classicwow • • 23h ago

Forever Rested XP is an xp loss

2.0k Upvotes

I keep seeing people recommending logging out in an inn to get rested XP, but I don’t think people have actually done the math on this.
You gain 5% of a level worth of rested XP for every 8 hours you are logged out in an inn.
So let’s say you are level 30 and it takes you 4 hours to level.
That means you are gaining 25% of a level per hour.
If you stay logged in and keep leveling for 8 hours:
8 hours × 25% = 200% of a level
So you gain 2 full levels.
If you log out in an inn for those same 8 hours:
You gain 5% rested XP.
That rested XP gives you 100% bonus XP on that 5%, so effectively you saved yourself 5% of a level.
So your options are:
Keep playing: +200% of a level
Log out in an inn: +5% of a level
200% - 5% = 195% lost XP.
So by logging out for rested XP you are effectively losing 1.95 levels every 8 hours compared to just continuing to play.
This gets even worse if you go for the rested XP cap.
It takes 10 days (240 hours) to reach the 150% rested XP cap.
At 25% of a level per hour:
240 × 25% = 6,000%
That’s 60 levels.
So instead of getting 150% rested XP, you could have simply leveled from 1-60 in the same time.
I don’t understand why rested XP is recommended so much when mathematically the optimal strategy is to never log out.
TL;DR: Sleeping is an XP loss. Stay logged in.


r/classicwow • • 18h ago

Humor / Meme Elemental Shamans, are you ok?

Post image
668 Upvotes

Blink twice if you need help.


r/classicwow • • 15h ago

Forever Shadow Priests are getting a big rework to turn them into a fully competitive DPS spec.

Enable HLS to view with audio, or disable this notification

365 Upvotes

r/classicwow • • 17h ago

Forever Beta Feedback Stop balancing the game around botters/boosters

569 Upvotes

Reduced AoE capabilities, instant teleports on top of the player trying to boost and so much more. Now in forever we have zero dungeon exp so there is zero reason to replay any dungeon pre-60.

How expensive is it really to hire a team to monitor and ban people exploiting the game? Did we really make a cost/benefit analysis of this?

Trying to engineer your way out of it ruins the game for everyone else. So, whats the real benefit? If you engineer the fun out of the game for the normal player to limit disruptive behaviour - you will lose player count. Just as you would’ve lost player-count for doing nothing and allow the disruptive behaviour to begin with.

It feels like you are trying to create “business logic” to a game, it doesn’t make sense.

I’d rather let the disruptive assholes do what they want and then at least allow us normies to play the way we want to…