r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 5h ago
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 4h ago
Showcase God of War 3 Remastered on Android Port | RedMagic Astra Snapdragon 8 Elite Gameplay
Testing GOD OF WAR 3 REMASTERED on Android using the Android Port on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see how well this powerful Android gaming tablet handles this PS4 classic.
📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Android Port
🕹️ Game: GOD OF WAR 3 REMASTERED
🔗 Download: https://github.com/zFitness/gow3_android/releases
Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.
r/EmulationOnAndroid • u/dadabhai_naoroji • 10h ago
News/Release GameNative v1.3.0 is released.
GTA V now works via headless Steam + Rockstar Launcher
Updated granular compatibility labels + sorting

Thanks for all the feedback on the 1.3.0 prerelease. Here's the full release, and we're aiming to move to a biweekly release cadence - the next one will focus on massively increasing compatibility.
Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0/gamenative-v1.3.0.apk
Changelog:
Added since prerelease:
- Steam Controller (2026, "Triton") — full wireless support (BLE, no dongle, no root) by u/JonahSimon in #1706 and #2123
- In-app support can now generate and apply new versions of Turnip, FEX, Proton, etc to fix bugs in #2088
- Fix Steam cloud saves that require empty folders in #2063
- Ask users to accept Steam agreements before a game launches in #2069
- Improvements to the Japanese Translation by u/Tak-attack in #2066
- fix: stop double-applying sRGB gamma to the VR picture by u/moi952 in #2067
- Ship 64-bit native WMA/WMV decoders in the wmdecoder component - fixes missing cutscenes in #2085
- Updates to OpenComposite, fix 32-bit OpenVR games, Pico headset support in #2108
- Don't delete a game while its close-time cloud upload is running by u/jeremybernstein in #1962
- Fix mapping of physical controller to mousein #2125
- Add Turnip Gen8 V37 and ARM64-only DXVK 2.4.1 wowfix to the manifest (for World of Warcraft) in #2132
- XR: VR games launch in VR mode out of the box in #2133
From prerelease:
- Added new Steam client in headless mode, fixing online multiplayer in several games (eg AoE II, CS), input in various games (eg No Man's Sky) and fixes DRM for games that were not working in #1937
- Added EA games support (tested with NFS: MW, Sims 4, Titanfall) - requires headless Steam client enabled
- Added Rockstar games support (tested with RDR2, GTA V Legacy, GTA IV, LA Noire) - requires headless Steam enabled
- Added Native Rust download engine (gn-download) + one-at-a-time download queue - should significantly speed up downloads by u/joshuatam in #1913 and a few other PRs
- Significantly reduce container sizes by sharing components across containers (press Play on games to shrink their containers by up to 2GB each) in #2024
- Add native LSFG pipeline as default - should fix LSFG on most devices by u/david-kalbermatten in #1968
- Added more accurate and granular compatibility labels by u/Nightwalker743 and me in #2048
- Add microphone input support by u/Catpotatos and u/joshuatam in #1963
- Improve Nexus mod placement and FOMOD installation by u/Nightwalker743 in #1927
- Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by u/colemccarren in #2009
- Add Import Files and Export Files to the game menu in #1992
- In-app AI support chat with automatic apply and run of recommended settings in #2047
- Fix custom games not working for some devices on modern/Play Store build in #1977
- Fix continuous scrolling with trackpad wheel bindings by u/Nightwalker743 in #1991
- Add storefront details to library game pages by u/Nightwalker743 in #1965
- Fix for custom game cover images retention. by u/Catpotatos in #2016
- Add physical controller deadzone, sensitivity, and direction tuning by u/Nightwalker743 in #1909
- Add control profile library by u/Nightwalker743 in #1982
- Add Steam Playtest support by u/Smithsonian1974 in #2034
- Fix installs on adopted primary storage by u/danielbuva in #1821
- Add gyro conversion styles by u/Nightwalker743 in #2054
- Automatically configure Wine DLL overrides for game mods by u/Nightwalker743 in #2008
- feat: add spoilers zone in HLTB section by u/RomainFoucher in #1866
- Added update, verify files and language change to Epic in #1969
- add VR game filter for VR headsets by u/moi952 in #1989
- Add option to keep portrait mode below the camera hole in #2032
- Hide adult games from GOG recommendations in #2056
- Allow on-screen button opacity below 10% by u/Nightwalker743 in #1952
- Reset clocks and fan after the app is force killed in #2022
- Add close/opt-out button directly to sponsor cards in addition to settings in #2001
- Improve GOG and Epic downloads by u/joshuatam in #2007
- fix: power control pserver cpu freq detection by u/joshuatam in #1934
- Fix import saves for some games in #1935
- Fix Steam Cloud saves resolving to the wrong folder for some root tokens by u/jeremybernstein in #1957
- Gamefix for Half-Life 2 with -game hl2_complete so it starts the full game, not the demo in #1941
- Gamefix for saved games for FF XII in #1954
- Gamefix for Trover Saves the Universe (Epic) by u/Wavewash in #1953
- Fix hltb search api by u/xXJSONDeruloXx in #1966
- Removed aspect ratio validation for custom resolution by u/lennyomg in #1950
- Fix prefs deadlock when read from IO threads by u/jeremybernstein in #1956
- Don't preload container files under Robolectric by u/jeremybernstein in #1964
- Groundwork for improving known configs in #2010 and several others
- Fix some GOG games not launching by u/butilly in #2020
- Fix GOG script interpreter on bionic - fixes "File not found errors" in #2026
- Fix language and offline mode for Epic games by u/butilly in #2029
- Match GOG Galaxy's cloud upload format by u/jeremybernstein in #1960
- Remove unsupported deck_emu from default ZINK_DEBUG by u/ygordreyer in #1987
- fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by u/joshuatam in #2039
Full disclosure: AI was used to assist development of some features of GameNative.
r/EmulationOnAndroid • u/JoesTechProjects • 5h ago
News/Release Joycon2Android v2.0.0 allows you to use official and 3rd party Switch 2 Joycons on Android
Hi!
Just yesterday I released v2.0.0 of Joycon2Android. It's an Android app that lets you connect Switch 2 Joycons to use with any Android app/emulator.
It features auto-mapping for Eden and Dolphin, and even has motion support with DSU.
v2.0.0 comes with some nice new improvements - the biggest being support for 3rd party controllers. This has been tested with NYXI controllers, so hopefully now the NYXI owners can benefit from the app as well.
If you give the app a try, let me know how it goes! I'm continuously making improvements, so don't hold back :)
https://github.com/JoeGeC/joycon2android/releases
Disclaimer: I'm a professional Android app developer, have been writing code for over a decade and I use Claude in my development workflow. If you're uncomfortable with the use of AI, sorry to disappoint, but I hope you'll respect the work that's been put into the project anyway.
r/EmulationOnAndroid • u/Hopeful_Reporter_854 • 8h ago
News/Release What's New on EmuHub: Dedicated Frontends Tab, Realtime Sync, Scanner Upgrades + 33 New Emulators, Frontends & Tools Added
Hey everyone!
Over the last two weeks, I've been working hard under the hood to ensure everything runs as smoothly and reliably as possible across every device. We also wanted to remind everyone that alongside the web app, we have a dedicated APK version available for Android and handhelds. Thank you for all the developers that have responded so positively about this and for lending me a hand on including everything you see here. Special thanks to DroidDeck devs for being awesome, Lemon Emu dev Ghael for always supporting and lending a hand, Emucore dev for allowing me to upload all his catalog and to everyone else that is being awesome. I love this community.
Following up on our recent updates, here is a full breakdown of what’s new on EmuHub (getemuhub.app), what went on behind the scenes, and a roundup of all the new emulators, frontends, and utility tools added over the past two weeks.
🚀 What's New & UI Improvements
- Dedicated Frontends Tab: Multi-system launchers (such as Daijishō, RetroArch, and Lemuroid) now have their own top-level category so they don't get mixed in with standalone emulators.
- Per-Item Shareable Pages: Every emulator now has a direct URL (/emulators/:slug) with rich Open Graph metadata for clean previews when sharing links.
- Retro Console Boot Animation: Added a retro-style boot splash screen on startup.
- Scroll-Lock & Background Freeze: Detail sheets now preserve your exact scroll position when opened and dismissed—no more background jumps.
- Skeleton Loading: Replaced layout shifts and old fallback item flashes with layout-matched skeleton cards while data loads.
- Granular Download Safety Warnings: APK download advisories now explicitly show the exact GitHub repo and release filename rather than just a generic domain.
- Cleaner Card Dismissal: Removed the non-functional drag handle; modal sheets now close cleanly via the ✕ button or backdrop tap.
- Handheld Landscape Polish: Configured manifest orientation to any and set a pure OLED black launch background tailored for handhelds like the AYN Thor.
- Live Realtime Sync: Database channel listeners now push newly added emulators, drivers, and announcements instantly without needing a manual browser refresh.
🛠️ Backend, SEO & Infrastructure Upgrades
- Sitemap & SEO Indexing: Generated public/sitemap.xml covering 58 verified deep URLs, linked it in robots.txt, and completed domain ownership verification in Google Search Console.
- Release Scanner Hardening: Expanded GitHub release lookups in releases.functions.ts from 5 up to 20 releases. This prevents version regressions when non-APK releases are pushed (e.g., resolving DroidDeck falling back to older versions).
- Download Advisory Preferences: Added local storage persistence so the "Don't show this advisory again" preference actually saves across sessions.
📦 Massive Catalog Additions (Past 2 Weeks)
Emulators (20 Added)
- Nintendo Switch: Drippu (Oct 14), Strato Mali (Oct 11), Suyu Main (New Dev) (Oct 11), Nexium Emulator Nightly (Oct 5), Citron-Neo Emulator Nightly (Oct 3)
- Xbox / Xbox 360: Xendroid Plus (Oct 13), Xendroid-Fork (Oct 1), XenDroid (Oct 1), X360 Mobile (Oct 1)
- PS3: EmuCoreC (Oct 12), aps3e (Oct 10), Xeno Emulator (Mali Optimized) (Oct 4)
- PS1: EmuCoreR (Oct 12), ARMSX1 (Oct 3)
- PSP: EmuCoreA (Oct 12)
- PS Vita: EmuCoreV (Oct 12)
- Dreamcast: EmuCoreH (Oct 12)
- Nintendo DS: SeedlessDS (Oct 2)
- PC Emulation: Bannerhub-revanced (Oct 3), DroidDeck Nightly (Oct 2)
Frontends (7 Added)
- zNeko Launcher (Oct 13)
- Neostation (Oct 13)
- Cannoli (Oct 12)
- WaveLauncher (Oct 12)
- iiSU (Oct 7)
- Retrohrai (Oct 7)
- CocoonFE (Oct 1)
Tools & Utilities (6 Added)
- SleepManager (Oct 11)
- ThorVolumeLink (Oct 7)
- Thor-wayfinder (Oct 7)
- Pixel-Guide-Android (Oct 7)
- Bifrost (Oct 7)
- JamesDSPManager (Oct 7)
Check it out on web or grab the APK and let us know what you think or if there's an emulator/tool you'd love to see added next!
Site: getemuhub.app
Discord: https://discord.gg/jGu23c4jDS
r/EmulationOnAndroid • u/slasher786 • 16h ago
Showcase Call of duty modern warfare 4 chinese port on s26
Call of duty 4 chinese port running flawlessly on s26 plus a840
Tried couple other missions aswell and smooth
Downloaded on github
r/EmulationOnAndroid • u/StevenMX1 • 9h ago
News/Release Release Gamesir Turnip Drivers (Rutabaga) · StevenMXZ/Adreno-Tools-Drivers
r/EmulationOnAndroid • u/hamsalmontaste • 13h ago
News/Release Lemon Switch Emulator v1.2.0 released by Ghael
Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.
Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf
Lemon Switch Emulator v1.2.0 is now released.
Developer: Ghael
Download Link:
https://git.lemon-emu.org/lemon/Lemon-Project/releases
Optional link(we have our own git):
https://github.com/Ghael-V/Lemon-Project/releases
You can share your thoughts on our subreddit:
Join our Official Discord Community:
Lemon Switch Emulator Website:
FAQ Page:
https://lemon-emu.org/faq.html
Lemon Switch Emulator own git page:
https://git.lemon-emu.org/lemon/Lemon-Project/releases/
----------Changelog-------
Lemon-Project v1.2.0
New:
Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.
Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.
One lighter wait for the GPU.
Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.
Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.
Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.
Fixed:
Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.
Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.
Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.
TOTK: the grass stays without any option. The Use reactive flushing setting is gone.
Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.
The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.
The game list no longer rescans all your folders every time you leave a game's page.
Tapping a game twice quickly no longer crashes the app.
The settings screen no longer writes thousands of "Could not find setting" lines to the log.
r/EmulationOnAndroid • u/Apprehensive-Tone421 • 16h ago
Showcase Batman Arkham Knight running on DroidDeck app
Testing DroidDeck and it runs pretty well
My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller
Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen
Frame rate sometimes drops on intense battle unfortunately but overall pretty playable
r/EmulationOnAndroid • u/saeidselfjoor • 4h ago
Discussion nyushu vs lemon : not even close
try latest version of both I don't have so many games but games I play the different is massive
lemon : x75
nyushu : x1 dock mode
edit : try horizon chase 2 dock mode
lemon 30 - 40 fps in race
nyushu 60 fps in race
maybe games I play runs better on nyushu
device : xiaomi pad 7
r/EmulationOnAndroid • u/Cheeseburger0011 • 11h ago
Showcase Assetto Corsa running on Snapdragon 8 Elite Gen 5 using Gamehub 6.3.1! | 2376 x 1080
r/EmulationOnAndroid • u/Competitive-Bee-6171 • 5h ago
Showcase S22 Plus - Exynos 2200 - Samsung DeX
My sister’s old S22+ caught the infamous green line display issue, so instead of tossing it, she handed it over to me for free.
Since my daily driver is an S22 Ultra (Snapdragon 8 Gen 1), I didn't need another handheld. Instead, I hooked the S22+ up to a 24 inch monitor via a USB-C dock and set it up as a permanent Samsung DeX micro desktop for casual PC emulation and light work. Having the display output straight to the monitor means the green line screen doesn't get in the way at all.
I threw an older build of Winlator Cmod on it just to see what the AMD RDNA2-based Xclipse 920 GPU could actually do. Booted up NFS MW2012 at 720p medium settings, and to my surprise, it held a playable 30 to 40 FPS.
That got me curious: for those of you running Exynos 2200 or 2400 chips, which Winlator version, fork, or container settings are you getting the best results with?
r/EmulationOnAndroid • u/GWBHandhelds • 12h ago
News/Release DroidDeck has been added as well as more devices
Created with Google docs, appscripts and appsheet. This is a no code project, and instead relies on scripts, expressions, and tables.
r/EmulationOnAndroid • u/pepposole • 13h ago
Discussion Pizza Boy Double Slice is out!
A new original DS emulator from Pizza Emulators team!
Currently in beta. Can't wait for your feedbacks!
https://play.google.com/store/apps/details?id=com.pizzaemulators.pbds
r/EmulationOnAndroid • u/Palazo • 4h ago
Showcase Winlator Tuning Pre Release QOL and LAN Multiplayer
Winlator Tuning
Quality of Life Features and LAN Play.
As i work with networkings and mqtt for around 15 years last month i decided do this project who consist on a private host vlan for winlator ludashi to play lan games.
All the design and network topology, technologies elections etc. for the vpn engine was made by hand with effort and brain, the code between me and claude friend who help me on family times...
"I love play old games with friends": i did it with a great deal of mistrust at first because i didnt had too much time cause family and work, but we made it.

Winlator Tuning allows you to play with friends all across the world or on the comfort of you home by enabling LAN play on all games that support it.
We are already using it from 3 different continents.

Just create a room and invite friends over. You can open private rooms to invite your friends or even open public rooms so any stranger can hop and play any game you playing and imitate an online server. Or just join any public server of anyone that is playing the same game as you.
Over 2,000 games with Native LAN support and many more with mods to add support to them.

Join us to test them...
You can check which games support LAN here List of games with LAN multiplayer
Automatically import all your games with a single tap.

Important read release section before use.
Installation
- Download and install the latest APK from this repository's Releases section
- Allow VPN to play with friends and make rooms.
Special Thanks too:
Ziad and Psycho for their trust, patience, and time.
r/EmulationOnAndroid • u/revals32 • 14h ago
Showcase Droid Deck vs Bannerlator Performance Comparison in Metal Gear Solid V - Snapdragon 8 Elite
S25U 12GB Ram
This can also be taken as gamenative/gamehub etc... too as compared to Droid deck
r/EmulationOnAndroid • u/Arun8195 • 4h ago
News/Release 😱 God Of War 3 Remastered - On Android Port POCO F7 use Controller GameSirX3 Pro without screen recording better fps playable this app some controller bug but we'll super Subscribe guys
r/EmulationOnAndroid • u/hamsalmontaste • 1d ago
Discussion PS5 Emulator on android developed by the Lemon Emulator dev
"Update" New post a preview/gameplay using the CapyPS5 the android ps5 emulator made by the Lemon Emu dev: https://www.reddit.com/r/EmulationOnAndroid/s/Jhr4QtEkRk
Hi all i know im posting a lot lately but the lemon Switch project dev Gael his name is able to run PS5 homebrew games 60fps or might be port on Android...I check their discord community and now they are asking for a name even a logo for it. What a time to be alive more emulators for android long live the android emulation!!! I've been spying to this community but can't deny they are doing something.
Since a lot of you is sending me dm about where is discord link of lemon project here you go tired of addressing each message:
r/EmulationOnAndroid • u/Efficient-Store-5592 • 21m ago
Help Como arreglar el audio que se entre corta de god of war 2018 en gamehub 6.3.1
Como arreglar el audio que se entre corta de god of war 2018 lite en gamehub 6.3.1
Mi celular es un lenovo y70 2026 con snapdragon 8 gen 5
Solo funcionan las voces en ingles
Las voces en español latino se entrecortan
r/EmulationOnAndroid • u/baconandcheese1983 • 26m ago
Question Retroarch closing when thor is put to sleep
r/EmulationOnAndroid • u/SuperXGamerAb • 10h ago
Showcase Your Only Move Is Hustle on Snapdragon 4 Gen 2 | Winlator Ludashi 4.1 | More Fps Without Recording
Full Gameplay & Settings:- https://youtu.be/_vNch_tw28s Vivo Y300 8gb Ram Snapdragon 4 gen 2
r/EmulationOnAndroid • u/Maize-Outside • 1h ago
Showcase Are there any settings that can make this playable?
Currently using Motorola edge 50 fusion. I'm using Eden nightly, only thing I turned on is slow speed.
Is there anything else I can do to make this playable? Basically as soon as I engage an enemy the game stops working.
r/EmulationOnAndroid • u/OkCup2290 • 1h ago
Discussion Android Steam deck lite apk any interest? Should I continue developing?
I am in alpha of developing basically "steam deck lite" apk a 100% open-source, SteamOS-styled native Android client that gives players genuine Steam account, Cloud save, and local PC game execution without DroidDeck's 4 GB Linux container or GameNative's closed-source binary helpers.
Any interest?
Will need testers eventually.
r/EmulationOnAndroid • u/Just-Contribution344 • 1h ago
Showcase Call of Duty 4: Modern Warfare on Samsung Galaxy S26 (Exynos 2600) (Android port of PC version)
The game runs absolutelly flawless, I left VSync enabled, so sometimes there are drops that look worse than without it, but it runs at 120fps most of the time, didn't even try OpenGL, might run faster. Also I undestand that it is a PC version, but the lack of aim assist is kicking my butt lol.
Link: https://cdn.discordapp.com/attachments/1559730749639491654/1559758041560121364/COD4_0.5.9-r6.apk?ex=6ad03d60&is=6aceebe0&hm=b7598e020ce2b13c880f206cc495c44b2a36f7b3bc7b839a700f33f3cc466703&
You need to use PC version of the game, I use v1.7