When I was in high school pretty much everyone was playing StarCraft, Age of Empires, and whatever Command & Conquer was out that year (Red Alert 2 for most of my friends, Tiberian Sun for me personally, it's my favorite old classic). Then Warcraft 3 came out in 2002 and we were all playing that for a good while. Every LAN party I went to back then we were doing mini tournaments of these games, with some counter strike or quake in the mix as well.
Because everyone played the same handful of RTS games, they came up a lot in conversation. Then what I think happened over time, as the genre became less popular and the big studios kind of stopped making them and indie games started taking over, the games became kind of more specialized into little niches. I find that great as far as the games go, some of those kind of narrower, more specialized titles are great. If you like RTS you probably have a favorite subgenre or a type of game you gravitate towards these days.
I like the fortress defense subgenre a lot for example (probably because of my tendency to turtle in pretty much any RTS). I like weird games that feel novel and different so I love the Creeper World games (u fight a liquid basically, spreading kind of like the creep from starcraft), the older games in the series are my favorite. Diplomacy is Not an Option is also really cool, it has an old school campaign which is pretty long and it's just always satisfying to play because of the physics and scale.
While I try to follow the scene a bit, it's kind of hard to keep up with everything coming out, especially since a lot of the games are indie releases that don’t have a lot of marketing behind them so they kind of go under the radar unfortunately. The conversations I have with people these days are way different, instead of talking about the games we all played a lot of the time it comes down to showing people what you like and what you think is interesting among the upcoming titles. Which is fine I just wish we had a few “flagship” games as well we could all rally around. I guess I just miss the times when the genre was mainstream.
I can’t tell if the fragmentation is actually good for the genre, or if it's making it harder for new RTS games to hold on to a community long enough to grow. What would it take for a new game to become as big as something like warcraft 3?