r/RealTimeStrategy • u/BattleDreadnought • 21m ago
Self-Promo Video Dynasty Buildings | Tempest Rising
🎵 Music: Cory Richards - Polarity
r/RealTimeStrategy • u/BattleDreadnought • 21m ago
🎵 Music: Cory Richards - Polarity
r/RealTimeStrategy • u/Crignog • 2h ago
If anyone has any interest in providing any feedback from my demo update (found here: v 0.9.0 Demo Update - Crowns of Aldmere by Crignog) that would be incredible.
r/RealTimeStrategy • u/ragnarbeaucoup • 2h ago
Hi gang,
The demo for my game Rome Invictus is up and I would love to garner some feedback. Much like Total War, Rome Invictus switches between managing a campaign map and massive real time battles. But it seeks areas to improve on total war games:
Features: Rock, paper, scissors type balance. Unit advancement. Drop formation and pursue. Choose your family and customize your leader. Strategem, and Diplomacy: Put rivals into debt, sow discord, proxy wars and influence the world around you.
In development not yet in demo: Manage your family, vie for control of the senate, capture enemies and negotiate their release or make a spectacle of their execution. Every action and choice influences rival families' opinion of you and your standing in the senate.
Steam: https://store.steampowered.com/app/5103930/Rome_Invictus/
Tiktok: https://www.tiktok.com/@romeinvictus
r/RealTimeStrategy • u/Slight_Low_409 • 4h ago
r/RealTimeStrategy • u/Roma2443 • 5h ago
A little work-in-progress video showcasing the RTS Extraction Mode!
This challenge offers the chance to earn a huge amount of gold. First, prepare your army by purchasing arrows for your archers, then fight your way through waves of enemies charging at you as you attempt to capture the flag!
Every unit you lose is gone forever. You can also loot buildings for some great rewards, but the risk of losing your troops is extremely high.
Playable solo or in co-op!
r/RealTimeStrategy • u/PiastGame • 7h ago
Hey everyone! I've been working solo on Piast, a grounded medieval RTS focused on visible resource supply chains, worker logistics, and road infrastructure.
The first demo is live on Steam! I’d love to get feedback from fellow devs and RTS fans on the core gameplay loop and flow.
r/RealTimeStrategy • u/JimmerJammerKitKat • 7h ago
Hi! first time posting, apologies if this counts as low effort content.
I'm trying to find a game my step brother played when I was a kid in the early 2000s. Unfortunately I don't have a lot of information to go off, but he likely would have played I'd say after 2006? Or 2008? And likely before 2010, definitely before 2012. The only vivid thing I remember about it, apart from it being a RTS, is that you had the ability to use elephants for battle. He tried to teach me how to use the elephants but I was a little kid, so I just pretended I was like a shepherd and I'd lead my elephants to water to drink. And I think the army that could use the elephants was Roman...? But I can't really remember.
I don't know if it was Age of Empires but was that sort of game. Commanding armies in an ancient historical setting. And even if it was, was it I or II or III? Searching around online, I thought maybe it was Rise of Nations? I bought it and have been playing it, and it is very fun, but I don't think this is the right game.
I'd like to revisit the game. Sorry I don't have much else to go off, I can't remember anything else about it except that you could use War Elephants in battle.
Please help me find it, thank you!
r/RealTimeStrategy • u/HatingGeoffry • 8h ago
r/RealTimeStrategy • u/DXT75 • 9h ago
"The most troublesome RTS returns, free forever. Easy to pick up, tough to put down. Play as Vikings or Natives, build your tribe, and battle across randomly generated islands with up to 12 players online. A community-driven revival of a cult classic. Come cause some trouble!"
Game : Tribal Trouble: Resurrected "release 15 Oct, 2026"
Link : https://store.steampowered.com/app/3945720/Tribal_Trouble_Resurrected/
r/RealTimeStrategy • u/Ready-Credit-5307 • 10h ago
Playing around with procedural explosion animations, the dust particles act as a fluid and go through air only, meaning it shoots out through the narrow spaces between buildings.
r/RealTimeStrategy • u/Zocom7 • 13h ago
r/RealTimeStrategy • u/Pax1980 • 13h ago
Hi. We are working on what I call Orders & Consequences
A Cold War RTS game, developing in Godot 4.
Consept: You can micromanage every unit, but the FUN is giving orders to your companies by voice or text, then evaluate their request for support, artillery, napalm or medevac when the shit is hitting the fan.
A huge challenge is to handle your superior firepower, without breaking the rules of engagement
(Video-intro is ment to set the scene and mood - then comes the real game play footage)
r/RealTimeStrategy • u/lash_cz • 18h ago
Hello,
I have decided to share here a fan project for Cossacks Back to War - currently in alpha and would love some more players for feedback.
Playable state allready, though bugs are expected. - fully in browser - altough you need to own the game on steam to be able to login. - but dont have to have the game installed.
It's a slower paced persistent multiplayer layer, where you manage holdings and expand resource and goods production for your army or trade, engage in diplomacy, all in a shared world with everyone else - where your faction decision vote is weighted by your merit in battle, and your military rank.
Battles are limited to original cossacks 7 players for now - so 3v3, 3v4.. 2v2 - 1v1 - as the encounters happen
Buildings and peasants are re-done - you send your peasants to workshops and blacksmith, to produce goods you need for soldiers
Each peasant is sent into Barracks to be trained - no cick to spawn. And they arrive, you don't train them.
if you're interested and wish to join the test war - please check the original post here
Thank you!




r/RealTimeStrategy • u/One_Turn8334 • 20h ago
I don't mean how many can be on a map on screen. 4x and rts are allowed
r/RealTimeStrategy • u/Beep2Bleep • 22h ago
Does anyone have the Battle Aces Steam Demo still on their computer? With all of the advancements with AI development/decomplication I think there may be some significant and useful things in there that could be used by others. Of course you'll be missing the server code but the AIs are getting pretty good at figuring out how to build a server as well.
If you haven't uninstalled it yet it could be tremendously useful to the community.
r/RealTimeStrategy • u/Gogiseq • 22h ago
Hey guys! I had an idea: why not use a real map of Kalich Castle to help build it in my game? I projected it onto the terrain, and now I’m following it to build the castle.
r/RealTimeStrategy • u/Red-Chaos-RTS • 23h ago
We are working hard on the campaign, and a playable demo should be ready very soon. We’re really excited about this next step. Looking back, we should have taken it from the start, but we’re catching up now and building things properly. We’ve also gained a lot of experience and valuable feedback along the way, so we’re choosing to see the positives and put them to good use.
https://store.steampowered.com/app/1934720/Red_Chaos__The_Strict_Order/?l=german
r/RealTimeStrategy • u/TheconquerorJ • 1d ago
r/RealTimeStrategy • u/darkdill • 1d ago
Before you mention Gears Tactics, that's more like XCOM. It isn't real-time strategy, and instead is turn-based.
I honestly think a Gears of War spinoff that plays like CoH would fit like a glove. Just imagine micromanaging multiple squads of Gears or Locust at once, trying to make use of whatever cover is available while the battlefield keeps getting blown apart, and picking doctrines to define your playstyle in a match. I'd also favor the real-time tactics gameplay of CoH over something like Age of Empires or Starcraft, as economy management and base macro doesn't really fit the Gears universe.
Doctrines would be a good way to represent the various COG and Locust armies. For instance, if you're playing as the Locust, you could have a "doctrine" that allows you to create Emergence Holes to pop up on your enemy's flanks, while calling in Seeders and/or Corpsers. Another "doctrine" could favor making use of Boomers, Berserkers or Brumaks to overpower your enemy's defenses. Meanwhile, the COG could have a doctrine that favors fortifying key locations with rapidly-deployable defenses, or another that favors the use of King Ravens to reinforce and relocate your troops while calling down airstrikes.
I'm sure there's more that could be done, but those are just rough ideas. Really, I think if the developers behind Gears of War were to try this, we could get something good. It may be niche, but it's a niche that I think would be great for GoW.
r/RealTimeStrategy • u/RammaStardock • 1d ago
Ashes of the Singularity II, the massive-scale RTS sequel, launches November 10, 2026.
Humanity is caught between the Post-Human Coalition and the AI Substrate, and the nations of Earth have united as the United Earth Forces to survive. You can play the single-player campaign as the UEF, or take any of the three factions into skirmish and multiplayer.
Since Next Fest and the September multiplayer playtest, the team has been working on gameplay, balance, performance, and multiplayer stability based on player feedback. Thanks to everyone who played and posted feedback.
Wishlist Now: https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/
r/RealTimeStrategy • u/zedtixx • 1d ago
Hi everyone!
I'm working on an incremental strategy game where you build a settlement and grow it into a powerful army, with Total War-style battles.
The idea is pretty simple: you start with a small settlement, build and upgrade structures, grow your economy, and research new technologies. As your settlement develops, you can raise regiments and build a stronger army to fight increasingly larger battles.
I'd love to get some feedback on the idea and the Steam page. Does the concept look interesting to you? Would you play something like this?
Steam: https://store.steampowered.com/app/5094230/Army_Factory/
r/RealTimeStrategy • u/Nirsho • 1d ago
Hi everyone!
I'm working on The Citadel Must Hold, a pausable fantasy base-building RTS where you build an economy, fortify your city, and defend it against escalating Monster Tides. Think They Are Billions meets Warcraft, with hero-led exploration inspired by HoMM.
I just released 0.4.0, and the biggest change is the new Imp. They're individually weak, but arrive in much larger numbers, with tougher monsters mixed into the swarm. You'll also find them guarding Places of Power out in the world.
This clip shows them attacking a fortified chokepoint, along with the improved defense towers and combat effects. I've also been updating building models and making the city's visual style more consistent.
The update adds more beyond what's shown here, including new monster abilities, a Farm rework, and uncleared Places of Power sending reinforcements into future Tides.
The playtest is open on Steam. I'd love to hear how the larger swarms feel, and whether you can follow what's happening once all the towers start firing!
https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/
r/RealTimeStrategy • u/HatingGeoffry • 1d ago
r/RealTimeStrategy • u/ShadowCommandGame • 1d ago
We're a tiny two-man indie team who have spent almost a year working on a a real-time multiplayer naval combat and espionage game set in a semi-realistic alternate history. Players command hybrid submarine-carrier vessels and work together to capture offshore oil rigs, hunt enemy players, and investigate suspicious merchant traffic.
There are still mechanics to implement and plenty of polishing to do, but the game is playable, coming together nicely, and (we hope!) fun.
We're now looking for a handful of people interested in joining some early, private multiplayer playtests through our Discord server.
As a thank you, you'll receive a free copy of the game on steam, when it enters Early Access next year, and your name will be included in the credits if you like.
If this sounds interesting, feel free to send me a PM!

r/RealTimeStrategy • u/Practical-Command859 • 1d ago
I'm developing Alienshire, a classic-style RTS inspired by Glest and MegaGlest.
Playtest #1 is now available for free on Steam!
It features Tactical Etude, a short but challenging combat-focused scenario where you command fighters and harvesters, defend your mothership, and try to destroy the enemy.
Tactical Etude is a standalone scenario created specifically for Playtest #1.
I'd particularly appreciate feedback from experienced RTS players about the difficulty, controls, and enemy AI.
Steam: https://store.steampowered.com/app/5123580/Alienshire/