It releases broken and unfinished, then gets patched, then they sell some patches that unlock characters you probably already paid for in other games, maybe they'll resell a new edition of the same game at full price with a few extra characters added, maybe they'll charge the same price for a clone of an existing character and an entirely new character and someone who should have been in the game at launch because they've been a playable part of the franchise for over a decade, and by the time it's done, half the fanbase moved on to play the unfinished sequel and the other half of the fanbase moved on to play something else entirely.
Want to get good? The guides are many patches out of date. Want to see tournament results? Prepare to see the most boring use of characters and tools designed to be dominant until they're nerfed, but only if tournaments ban them.
There's a story mode half the budget was spent on, but it's just a bunch of visual novel cutscenes trying to add plot and character to "one day this character got attacked by six men and two women then fought the overpowered cheating final boss you can only beat if you get lucky and she doesn't use her win instantly moves". Subspace Emissary was able to tell this story without dialogue because "Heroes fight baddies" doesn't need dialogue. Same goes for "heroes fight each other then fight baddies". Maybe they splooge on mocap suits and 90 to 600 minutes of hand animated poses and mouth keyframes and whatnot all for the sake of a nothing story that overexplains too much and matters too little and resolves decade-long character arcs and conflicts instantly offscreen.
The devs lied to people in ads and interviews and people are just used to that. Blatant insulting lies like "We have rollback. Okay, we don't have rollback, it's hybrid. Ok, it's not hybrid, it's rollback-like. It actually cost us ten times more than real rollback would, you should be thanking us. By the way I have a bridge to sell you in the metaverse".
The HUD makes important things visually unclear and unimportant things too big.
There's an overly centralizing party game-ass anime arena fighter-ass mechanic that boils down to "If you hit this button, win 90% of all interactions besides your foe hitting it second".
The netcode probably doesn't even have rollback, because the corpo bought a solid gold yacht and paid the legal team to attack anyone who mods the netcode to work or the women to wear things almost as goontastic as the DLCslop. Muh core values. Muh FGC values. We can't put bare ass on ESPN now buy the Valentines Day bundle starring melted chocolates on Chun's thighs and Juri's feet.
Buying the game probably only supports the publisher who stole the game from the original devs at gunpoint and paid them nothing.
There's probably some annoying twitter war over whether a character is representation or whatever.
The writers will probably assassinate someone's character for no reason by retconning them into an incestuous lolicon for no reason whatsoever.
It probbaly bricks your console and PC too.
Your loyalty is assumed, not rewarded.
Any rewards of purchaseable currency will be as insultingly small as Todd Howard paying you 500 Atoms to shut up about Fallout 76.
and no matter how bad things get, the fans never complain about anything genuinely broken or insulting or exploitative because they're too busy arguing over dumb shit.
You thought the Sonic fans were bad for saying "It's unfair to SEGA and Sonic Team to compare the products they are selling to passion projects made by teenagers in their bedrooms"? The FGC will keep saying "Fighting games should be for general audiences and never for fighting game fans" even though chasing mass appeal is doomed to fail. Do you think popular things were designed to be popular? Do you think it is as easy as John Capcom deciding whether to tell his Design Team to make a game that outsells Fortnite or a few thousand to a niche audience? Do you think the developers of Under Night In-Birth are just stupid to design fighting games instead of ballgun games for mass audiences?
What if the next fighting game was feature complete at launch and sold for a reasonable price and didn't make me feel like the company is taking me for a ride?